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IDProjectCategoryView StatusDate SubmittedLast Update
0011017Dwarf FortressDwarf Mode -- Combatpublic2019-01-31 18:312019-02-02 09:41
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformPCOSWindows 10OS VersionPro 64bit
Product Version0.44.12 
Target VersionFixed in Version 
Summary0011017: Frigid world: Invaders arrived and instantly died at edge of map (frozen)
DescriptionI've made a medium regional map with the advanced settings. The map is almost all tundra and glaciers with a small band of moderate temperatures in the middle.
There are no more Dwarfs but the Dwarfs civ's are dying. So I decided to embark and make my last dwarven stand in a tundra surrounded volcano.
The problem is that the first Goblin invasion I received just instantly died at the edge of the map. The closest goblin pit is at a days journey. So not to far.
With the DFhack deathcause script their is no apparent cause.
The goblin ngom kutsmobslusp died in year 713 (cause: none).
The goblin snang axodukge died in year 713 (cause: none).
The goblin dostngosp kutsmobsmob died in year 713 (cause: none).
The goblin asno osmosponga died in year 713 (cause: none).
TagsNo tags attached.
Attached Files

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-  Notes
Kelfka (reporter)
2019-01-31 19:46

Update: a second wave arrived. goblins beak dogs and Trolls. All D.O.A. except for a single Goblin who retreated.
Save game is when I got the second siege announcement.
PatrikLundell (reporter)
2019-02-01 00:54

You missed to actually submit the save game, so nobody can investigate the issue.
Kelfka (reporter)
2019-02-01 12:32

Sorry! First bug report.
Here's the link to the save game file. [^]
Kelfka (reporter)
2019-02-01 18:31

I sent a squad to a neighboring tower. Two of my dwarfs survived and came back. But they came back DOA. But this time they have a cause of death: COLD.

The dwarf urvad nanirnish died in year 713 (cause: cold).
The dwarf fath bebmalral died in year 713 (cause: cold).
Loci (manager)
2019-02-02 09:39

I'm guessing that your custom map settings dropped temperatures low enough that most creatures cannot survive outside for very long. Perhaps the army movement code is applying these temperatures for the duration of travel, but the results are not fatal until the creature sets foot on-site? Disabling temperature calculations caused the remainder of the invading to force to arrive alive.

- Issue History
Date Modified Username Field Change
2019-01-31 18:31 Kelfka New Issue
2019-01-31 19:46 Kelfka Note Added: 0039167
2019-02-01 00:54 PatrikLundell Note Added: 0039170
2019-02-01 12:30 Kelfka Issue Monitored: Kelfka
2019-02-01 12:30 Kelfka Issue End Monitor: Kelfka
2019-02-01 12:32 Kelfka Note Added: 0039171
2019-02-01 18:31 Kelfka Note Added: 0039172
2019-02-02 09:39 Loci Note Added: 0039173
2019-02-02 09:39 Loci Assigned To => Loci
2019-02-02 09:39 Loci Status new => acknowledged
2019-02-02 09:41 Loci Summary Invaders arrived and instantly died at edge of map => Frigid world: Invaders arrived and instantly died at edge of map (frozen)

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