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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011140 | Dwarf Fortress | Miscellaneous Crashes | public | 2019-08-08 07:11 | 2019-08-09 07:24 | ||||||
Reporter | BhaalspawnDF | ||||||||||
Assigned To | Loci | ||||||||||
Priority | urgent | Severity | crash | Reproducibility | always | ||||||
Status | acknowledged | Resolution | open | ||||||||
Platform | MSI GP70 Laptop | OS | Windows 8 | OS Version | 8.1 | ||||||
Product Version | 0.44.12 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011140: Game crashes at specific point | ||||||||||
Description | My game is crashing at the same point each time I load. I can't tell if it's a pathfinding error due to the giant mole beneath my fortress or from my dogs stationed outside, both show up in the errorlog. There are also a large number of 'removed market link from non-site entity' lines showing up, not sure if that could be the reason. | ||||||||||
Steps To Reproduce | Load the save, play for about 2 minutes, watch game crash. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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(0039477) BhaalspawnDF (reporter) 2019-08-08 07:28 |
Save file here: http://dffd.bay12games.com/file.php?id=14499 [^] |
(0039478) BhaalspawnDF (reporter) 2019-08-08 14:09 |
Update, the error log does not rewrite itself each time the game crashes; the pathfinding and other issues I stated in the description for this report were from a previous save, before this crash started happening. |
(0039479) Loci (manager) 2019-08-08 15:33 |
Save indicates use of a tileset and possible reclaim, but still crashes under vanilla v0.44.12. No raid reports or evidence of equipment list corruption (0011014), and disbanding the military does not prevent the crash. Multiple visitors, but none appear to have corrupt inventory (0010499). |
(0039481) BhaalspawnDF (reporter) 2019-08-09 07:24 |
I'm using the Phoebus tileset, and yes this game was imported from version 43.02. I used DFHack to try and execute the dwarf that gets depressed right before the crash, as well as the visitor that arrives at the same time, but neither unit is the culprit. I also used DFHack to remove the unit occupancy error but it returns saying no erroneous unit occupancy. If you need any information from me just ask, I will be watching this closely. |
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Date Modified | Username | Field | Change |
2019-08-08 07:11 | BhaalspawnDF | New Issue | |
2019-08-08 07:16 | BhaalspawnDF | Issue Monitored: BhaalspawnDF | |
2019-08-08 07:16 | BhaalspawnDF | Issue End Monitor: BhaalspawnDF | |
2019-08-08 07:28 | BhaalspawnDF | Note Added: 0039477 | |
2019-08-08 14:09 | BhaalspawnDF | Note Added: 0039478 | |
2019-08-08 15:33 | Loci | Note Added: 0039479 | |
2019-08-08 15:33 | Loci | Assigned To | => Loci |
2019-08-08 15:33 | Loci | Status | new => acknowledged |
2019-08-09 07:04 | risusinf | Note Added: 0039480 | |
2019-08-09 07:24 | BhaalspawnDF | Note Added: 0039481 | |
2019-08-14 06:13 | risusinf | Note Deleted: 0039480 |
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