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IDProjectCategoryView StatusDate SubmittedLast Update
0011145Dwarf FortressContaminants/Spatterpublic2019-08-28 07:062019-09-03 16:00
Assigned ToLoci 
PlatformWindowsOSHomeOS Version10
Product Version0.44.12 
Target VersionFixed in Version 
Summary0011145: Body parts fell through ground
DescriptionI had a human siege and fought them on my front yard. After the battle I noticed how the rooms one z-level below the surface (right under the battlefield) were cluttered with some teeth, severed limbs and blood.

There were no holes, grates or other supposedly passable elements for them to fall through, unless the local soil is fluffy enough for the projectiled legs to keep going.
Steps To Reproduce1. Open file 00101-07-01. [^]
2. Wait for the human siege to occur (comes during the same in-game day as the save is).
3. Let the enemy come closer to the main entrance (hotkey F1 and areas slightly north from it) where there are rooms only 1 z-lvl underneath the aboveground.
4. Hit enemies 'till teeth and limbs come off.
5. Check the room directly below to find blood, teeth and body parts.

If a save where this mess has already happened and no cleaning done is needed, I can provide.

I reproduced this once by reloading and replaying the same siege. The soil at the first battleground was peat and at the second battleground loam, and the issue happened on both. Replicating on stone is harder, as I don't have any natural solid stone ground above the aquifier (I have digged through if one would like to construct a battlefield in a cavern and mince some terrors living in there. Haven't noticed this falling effect happening during my previous battles on the map as the confrontations tend to happen far away from the main entrance and its next-to-the-surface rooms.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0010830confirmedLoci Falling objects (bolts, body parts, etc.) glitch through floor into rooms below 

-  Notes
risusinf (reporter)
2019-08-28 11:28

Loci (manager)
2019-09-03 16:00

Pretty much any falling object can currently fall through a floor tile thanks to 0010830. I don't see any reason to suspect body parts are behaving uniquely.

- Issue History
Date Modified Username Field Change
2019-08-28 07:06 Nottipyy New Issue
2019-08-28 11:28 risusinf Note Added: 0039497
2019-09-03 16:00 Loci Note Added: 0039500
2019-09-03 16:00 Loci Relationship added duplicate of 0010830
2019-09-03 16:00 Loci Status new => resolved
2019-09-03 16:00 Loci Resolution open => duplicate
2019-09-03 16:00 Loci Assigned To => Loci

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