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IDProjectCategoryView StatusDate SubmittedLast Update
0001118Dwarf FortressCombat -- Wrestlingpublic2010-04-13 19:512012-02-26 07:47
Assigned To 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001118: Giant throws Dwarf, hits self
DescriptionWhile testing stuck-ins with a possessed giant in the arena, I started playing around with wrestling. Dwarf tossing is fairly fun, but I've noticed on occasion that I throw the dwarf into myself, knocking me prone. Doesn't really seem intended.
Steps To ReproduceStart tossing around dwarfs in the arena as a giant. Sometimes you'll throw the dwarf by the part with your part, and then it will slam into you, knocking the both of you prone.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000344resolvedToady One Knockback/"propelled away by the force of the blow" only happens rarely (same with throwing creatures any distance) 
has duplicate 0003500resolvedLogical2u Atempting to throw an enemy whilst wrestling can shoot them into yourself 

-  Notes
smjjames (reporter)
2010-04-13 20:35

I've gotten this with other creatures as well, probably happens with anything capable of grabbing and throwing.
GRead (reporter)
2010-04-13 20:39

Yeah, I would imagine so. The giant is just a handy test because of his massive size and ability to wrestle. I suppose the summary and description are a bit more specific than I had intended.
smjjames (reporter)
2010-04-13 20:50

A size difference may have something to do with it. We'd have to look at what is actually happening that causes this.

It doesn't happen so often that it impedes combat, but it is a bit strange.
Xotano (reporter)
2012-02-26 07:44
edited on: 2012-02-26 07:45

still happens in 34.02

and it happens cus you don't get to choose where you wish to throw the target, so the random direction generator sometimes chooses the player's direction causing the thrown target to hit the player knocking him over.

i'm not saying you should be able to choose where you wish to throw all targets, just the ones that are small enough to be thrown anywhere but slightly up in the same Z level and it should have some sort of limit to how far you can throw the thing depending on how heavy it is, like if you were going to throw something that weighed about the same as a rock you should be able to throw it about the same distance.

throwing would have to be reworked somehow tho as you can still throw a full, fully grown, dragon corpse as far as one can shoot a bow/crossbow/throw a stone.

i'm assuming it will be worked on some time later tho as its not insanely important at this time.

- Issue History
Date Modified Username Field Change
2010-04-13 19:51 GRead New Issue
2010-04-13 20:35 smjjames Note Added: 0003383
2010-04-13 20:39 GRead Note Added: 0003386
2010-04-13 20:50 smjjames Note Added: 0003390
2010-11-02 19:47 Logical2u Relationship added has duplicate 0003500
2012-02-26 07:44 Xotano Note Added: 0020726
2012-02-26 07:45 Xotano Note Edited: 0020726 View Revisions
2012-02-26 07:47 Footkerchief Relationship added related to 0000344

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