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IDProjectCategoryView StatusDate SubmittedLast Update
0011225Dwarf FortressAdventure Mode -- Generalpublic2020-01-29 06:462020-02-05 19:32
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformLinuxOSXubuntuOS Version18.04
Product Version0.47.01 
Target VersionFixed in Version0.47.02 
Summary0011225: Waiting Pet Becomes Recruit When Fast Traveling
DescriptionIf your pet is asked the "favor" to "Wait here", and you fast travel - on return, your pet will show as a Recruit, much like a wandering beast quest
Steps To Reproduce1. Generate adventurer with a pet
2. Ask pet "favor" to "wait here"
3. Fast travel for a bit, return to spot where you asked pet to leave
4. Pet will show in grey text as "[Name], [Animal] Recruit"
TagsNo tags attached.
Attached Files

- Relationships
related to 0011224resolvedToady One Asking a Pet to Wait is Permanent 

-  Notes
FantasticDorf (reporter)
2020-01-29 07:55

If you can provide a save to show this that would be great. Either to DFFD or somewhere else where people can access it.

I do believe that editing the [CAPTAIN] position on the entity you're currently playing as to only take a creature class of the sentients in your civ eliminates this issue, since it tackles animal recruits appearing at all in any context like on 0006708
noxiilarxene (reporter)
2020-01-29 08:02

Here you go! Turns out they show up in convo/look as the pet name, but when you talk to them as Recruit. [^]

- Issue History
Date Modified Username Field Change
2020-01-29 06:46 noxiilarxene New Issue
2020-01-29 07:55 FantasticDorf Note Added: 0039694
2020-01-29 08:02 noxiilarxene Note Added: 0039695
2020-01-30 04:32 Knight Otu Relationship added related to 0011224
2020-02-05 19:32 Toady One Status new => resolved
2020-02-05 19:32 Toady One Fixed in Version => Next Version
2020-02-05 19:32 Toady One Resolution open => fixed
2020-02-05 19:32 Toady One Assigned To => Toady One

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