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ID | Project | Category | View Status | Date Submitted | Last Update | |
0011234 | Dwarf Fortress | Adventure Mode -- AI | public | 2020-01-29 13:26 | 2020-01-30 12:39 | |
Reporter | noxiilarxene | |||||
Assigned To | Loci | |||||
Priority | high | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | no change required | |||
Platform | Linux | OS | Xubuntu | OS Version | 18.04 | |
Product Version | 0.47.01 | |||||
Target Version | Fixed in Version | |||||
Summary | 0011234: Player Does Not, In Fact, Control Every Action | |||||
Description | When creating an adventurer party, and you set your (c)ompanion's tactical s(E)ttings to "Player controls every action": They do not, in fact, control every action. My axedwarf companion, created via the adventure creation menu, went ahead and started wailing at a goblin despite me having her set to "Player controls every action" | |||||
Steps To Reproduce | 1. Create an adventuring party with at least 2 characters 2. Find combat 3. Make sure companions are set via c->E to "Player controls every action" 4. Watch as the companions do actions of their own, aggressive, accord. Might be related to pets doing similar, but without that available action? | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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(0039721) noxiilarxene (reporter) 2020-01-30 06:50 |
Disregard, a kind Reddit post informed that tactical mode is activated via Shift+E |
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Date Modified | Username | Field | Change |
2020-01-29 13:26 | noxiilarxene | New Issue | |
2020-01-30 06:50 | noxiilarxene | Note Added: 0039721 | |
2020-01-30 12:39 | Loci | Status | new => resolved |
2020-01-30 12:39 | Loci | Resolution | open => no change required |
2020-01-30 12:39 | Loci | Assigned To | => Loci |
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