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IDProjectCategoryView StatusDate SubmittedLast Update
0011363Dwarf FortressDwarf Mode -- Visitorspublic2020-02-11 21:032020-02-20 20:25
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformPCOSWindows 10OS Version64 bit
Product Version0.47.02 
Target VersionFixed in Version0.47.04 
Summary0011363: Loyalty cascade after guests kill human thief.
DescriptionA human bowman arrived stealthed at my fortress, was discovered early and announced she was after a fort-created artifact. She was attacked by various monster slayers, guests, and my dogs. A visitor, at which point, a loyalty cascade occurred, including fortress citizens attacking each other.
Additional InformationI have a save after the event occurred with the cascade continuing, but not one beforehand.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
PatrikLundell (reporter)
2020-02-12 00:07

Sounds like 0010578
Bumber (reporter)
2020-02-15 20:30
edited on: 2020-02-15 20:34

0010578 doesn't mention a loyalty cascade.

I just had this happen to me. A human lady consort showed up for one of my artifacts. My soldiers made short work of her, then immediately started killing one another.

Should be marked as related to general loyalty cascade issue 0003259.

Bumber (reporter)
2020-02-15 20:46

Uploaded a save: [^]
Bumber (reporter)
2020-02-17 13:55

Doesn't seem to be fixed in 0.47.3. I'll have to see if it happens for new thieves after I updated.
Orkel (reporter)
2020-02-18 03:41

I had one of these happen in 0.47.03.

Trying to kill a visiting necromancer made one of my soldiers turn rebel, because he had a noble title of another site (the combat logs showed him as Baroness of blahblahblah) but he wasn't a noble of *my* fort and worked normally as a soldier.

I am guessing the necromancer was somehow connected to that site, because the soldier started attacking my other soldiers (cutting off the foot of one, and heavily wounding another) before being killed by the rest of the squad. He was the only one to rebel in the fort, so definitely his noble inheritance had something to do with it.
Loci (manager)
2020-02-20 12:54

Since there were some loyalty cascade fixes in v0.47.03, a save from that version would be helpful.
Toady One (administrator)
2020-02-20 20:25

Bumber's save was pre-conflict, so the conditions reproduced really well. Looks like some of the dwarves liked the quester (as a passing acquaintance) and so added the murderer rep to their fellows when the quester was killed. And the dwarven soldiers that saw other dwarves as murderers took matters into their own hands. I've dialed this back a bit, ha ha.

- Issue History
Date Modified Username Field Change
2020-02-11 21:03 strife New Issue
2020-02-12 00:07 PatrikLundell Note Added: 0040027
2020-02-15 20:30 Bumber Note Added: 0040074
2020-02-15 20:30 Bumber Note Edited: 0040074 View Revisions
2020-02-15 20:34 Bumber Note Edited: 0040074 View Revisions
2020-02-15 20:34 Bumber Note Edited: 0040074 View Revisions
2020-02-15 20:46 Bumber Note Added: 0040075
2020-02-16 09:27 Loci Relationship added related to 0003259
2020-02-17 13:55 Bumber Note Added: 0040091
2020-02-18 03:41 Orkel Note Added: 0040098
2020-02-20 12:54 Loci Note Added: 0040144
2020-02-20 12:54 Loci Assigned To => Loci
2020-02-20 12:54 Loci Status new => acknowledged
2020-02-20 20:25 Toady One Note Added: 0040153
2020-02-20 20:25 Toady One Status acknowledged => resolved
2020-02-20 20:25 Toady One Fixed in Version => Next Version
2020-02-20 20:25 Toady One Resolution open => fixed
2020-02-20 20:25 Toady One Assigned To Loci => Toady One

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