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IDProjectCategoryView StatusDate SubmittedLast Update
0011381Dwarf FortressAdventure Mode -- Combatpublic2020-02-17 08:402020-02-17 08:40
ReporterRobsoie 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.47.03 
Target VersionFixed in Version 
Summary0011381: Conflicts levels are setup wrong
Descriptionberserked murderous animals attacking your character only wants to fistfight (Brawl level of conflict) in adventure mode (arena does not have this problem oddly)
Steps To ReproduceLoad the save
http://dffd.bay12games.com/file.php?id=14815 [^]

As you're in Stealth mode, you can see the keas coming to attack you (they spotted you)
Get out of Stealth mode (or not it changes nothing).

Move into the keas attacking you and see that the character will only deliver punches/scratches/kicks instead of using the sword he has in hand (and sword is his highest skill).
Additional InformationIn the 47.x releases i noticed sometime my character nearly only using punches/kicks instead of his higher skilled weapons.

Couldn't manage to get a reproducable case as most of everything run away from an adventurer by default, i used the following tokens in the animals definitions :
[NOFEAR]
[OPPOSED_TO_LIFE]
[CRAZED]

I also removed all [BENIGN] tokens to avoid possible behaviour conflicting problem with the other tokens.
So according to those tokens animals would absolutely wants to kill my adventurer.

Yet when you fight the conflict level is wrongly set to " Brawl ".
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- Issue History
Date Modified Username Field Change
2020-02-17 08:40 Robsoie New Issue
2020-02-19 05:57 warmist Issue Monitored: warmist


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