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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011401||Dwarf Fortress||World Generation -- General||public||2020-02-20 11:28||2020-02-24 19:59|
|Assigned To||Toady One|
|Status||resolved||Resolution||no change required|
|Target Version||Fixed in Version|
|Summary||0011401: Modded NIGHT_CREATURE_EXPERIMENTERs never create custom experiment creatures, and occasionally create generated ones|
|Description||Modded creatures with NIGHT_CREATURE_EXPERIMENTER and secrets that add the NIGHT_CREATURE_EXPERIMENTER token never create custom experiment creatures during worldgen, even when their raws are functionally copied from the generated raws (with changed names).|
On occasion, said NIGHT_CREATURE_EXPERIMENTERS will create generated experiment creatures instead.
|Steps To Reproduce||Create a modded world with a custom secret that adds the NIGHT_CREATURE_EXPERIMENTER token and give them an an interaction with the I_SOURCE:EXPERIMENT, and create the world. Look through legends; the experiment will never be done.|
Here's a save of one of these modded worlds; the modded interaction is called a "cyber controller" and the replacement ghoul/risen undead is called a "cyborg". This world had a pretty lucky break and got a huge amount of cyber controllers, with three separate towers, yet not a single cyborg in sight.
Finding one of the worlds where the modded interaction creates a generated creature would make the bug a lot more obvious, unfortunately it's pretty rare and I deleted that save. Some other modders have reported the same issue though. If anyone else has such a save post it, ok?
|Tags||No tags attached.|
Toady One (administrator)
I saw it call cyborg_resurrect (which targets a creature not a corpse despite the description) and it created a cyborg population -- it'll always use the first one in the list that is experiment only + add syndrome + target creature, and that's why it isn't getting to cyborg_convert. If the resurrect is supposed to be a resurrect effect that targets a corpse that would fix that, although it'll still be quite rare since deformity gods aren't nearly as common as death gods now (and cybernetics is marked as a deformity secret.)
If you haven't already done this, you can probably increase the frequency quite a bit by adding the deformity as a religion sphere to every entity - that'll ensure every single civ has a deformity god, so the secrets pass more easily.
The creation of on-the-spot generated experiments is a byproduct of the experimenter tag that can't be turned off currently, and that'll happen some large percentage of the time instead of cyborgs.
|2020-02-20 11:28||indigofenix||New Issue|
|2020-02-24 19:59||Toady One||Note Added: 0040192|
|2020-02-24 19:59||Toady One||Status||new => resolved|
|2020-02-24 19:59||Toady One||Resolution||open => no change required|
|2020-02-24 19:59||Toady One||Assigned To||=> Toady One|
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