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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011550||Dwarf Fortress||World Generation -- Theft||public||2020-06-02 08:04||2020-06-02 10:02|
|Platform||PC||OS||Windows 10||OS Version||Home|
|Target Version||Fixed in Version|
|Summary||0011550: Artifacts successfully stolen by villians disappear when said villian is killed.|
|Description||Artifacts stolen and delivered to criminal bosses via Villans conspiracies cannot be recovered via fort mode. |
Killing the criminal (with the stolen artifacts equipped on the criminal) in their home with a fresh embark on top does not drop the artifacts.
Artifacts are visible on the artifact list, cannot be seen on stocks, cannot be hauled. Can be claimed / forbidden via artifact menu.
|Steps To Reproduce||-Wait until artifact from fort has been claimed and successfully stolen via villians plot|
-Start a new fort on villian hideout/cave
-Create a militia squad of 7 wrestlers
-Locate villian and kill the villian
-Drops everything in inventory except stolen artifacts.
|Additional Information||Artifacts are stolen from two different forts. There were attempts to steal said artifact almost twice a year. Tried to locate it via adventurer but couldn't navigate to the goblin. ( Hideout goes down to first cavern layer, first second, third cavern layers are connected to magma sea with a magma shaft ). Started a fort on top of the cave. Tried embarking on the location three times ( not saving the game before quitting after killing the villian ). It produces the same result.|
Using PeridexisErrant's DF Starter Pack, May 15 for Dwarf fortress version 0.47.04
World generated with 0.47.03
|Tags||No tags attached.|
edited on: 2020-06-02 11:48
Update. Used gui/gm-editor as recommended from the forum. Upon death of villian, artifact drops to a random X Y Z location on map. Both were below glowing pits level. Temperature data was all set to 0 automatically.
After repositioning artifacts and playing with their tags, one became haulable on a pedestal but not interactable otherwise, other one got destroyed when I set all tags same as an artifact on the floor made unbugged on another fort. I think it was due to melting point set to 0. I didn't make that change.
Retraced all the steps. Set a temperature data from another artifact. Resulted in an artifact uninteractable via "k" menu. After placing and removing from an altar resulted with an interactable artifact.
|2020-06-02 08:04||Thon||New Issue|
|2020-06-02 10:02||Thon||Note Added: 0040573|
|2020-06-02 10:19||Thon||Note Edited: 0040573||View Revisions|
|2020-06-02 10:49||Thon||Note Edited: 0040573||View Revisions|
|2020-06-02 11:48||Thon||Note Edited: 0040573||View Revisions|
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