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IDProjectCategoryView StatusDate SubmittedLast Update
0011570Dwarf FortressDwarf Mode -- Immigrationpublic2020-07-02 09:462021-10-17 09:34
Assigned To 
PlatformPCOSWindows 10OS Version1809
Product Version0.47.04 
Target VersionFixed in Version 
Summary0011570: Most of immigrants are either Herbalists or Animal Caretakers
DescriptionThis is the fourth migrant wave this run, and the third one that consists of Herbalists and Animal Caretakers. Each one has some other workers like Bookbinders or Wood burners, some of then are even legendary, but those arrive like 1 per 8 Herbalists/AnimalCaretakers. They are not identical, but mostly useless. Right now I have about 14 Caretakers and 16 Herbalists
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-  Notes
eerr (reporter)
2020-07-07 16:53
edited on: 2020-07-07 16:53

If your civ consists of herbalists and animal caretakers, the migrants are more likely to be herbalists and animal caretakers. Usually you can check this by the name of your embark civ, which is almost always profession themed.

If you want marksmen, make bolts, if you want mechanics, designate a mechanics workshop. It's not perfect, but it's better than nothing.

A save would be helpful if this is a serious problem.

Shonai_Dweller (reporter)
2020-07-08 00:16

It's weird, but not really very serious, and
possibly not even a bug. Highest skill just means that's what these dwarves have been doing before coming to the fortress. Set them doing something else other than herbalism and they'll soon change profession.

There are a lot more historical figures in migrant waves these days, that might have something to do with it.

Regardless, the game still appears to be sending you enough dwarves with the skills that are needed as it's always done. But with more weapon skills than in previous versions.
idle_worker (reporter)
2020-07-31 15:09

I can confirm this is happening - in a fort of 71 dwarves (not counting the initial 7) I have 18 animal caretakers and 12 herbalists - almost all of them at 'adequate' skill level.

If there is a bug here, it's that dwarves can gain the animal caretaking skill in the first place - since it cannot be trained during fortress mode gameplay.
Shonai_Dweller (reporter)
2020-08-01 01:14

What can be done in Fortress Mode often doesn't match Worldgen. Animal caretakers gain animal caretaking skill in Worldgen. So again, not a bug.
FantasticDorf (reporter)
2020-08-02 05:10

Animal caretaking as a skill can be called upon when feeding animals currently under restraints or cages which is a poor source of experience from a instance that rarely is required, but like shonai points out, they can refine this skill for their entire living careers in worldgen.

Its just a inconvenience its not so useful in fortress mode as more skill to it doesn't add any particular quality of the job they fufill.
Toady One (administrator)
2021-01-28 16:21

This may or may not be addressed in 0.47.05. I changed how it chooses migrant professions, and one of the possible causes was fixed there, but I didn't have a reproducing save to check with. I'm hopeful that it's fixed, anyway.
johnnstokes99 (reporter)
2021-10-17 09:34

This issue is definitely still present in 0.47.05. I have a save file which has received several such migrant waves, but it appear that Bay12's mantis configuration does not allow files to be attached(?)

Please also see this thread on reddit, it appears to have identified the source of the issue: [^]

- Issue History
Date Modified Username Field Change
2020-07-02 09:46 Rainbow_Sword New Issue
2020-07-07 16:53 eerr Note Added: 0040614
2020-07-07 16:53 eerr Note Edited: 0040614 View Revisions
2020-07-08 00:16 Shonai_Dweller Note Added: 0040616
2020-07-31 15:09 idle_worker Note Added: 0040666
2020-08-01 01:14 Shonai_Dweller Note Added: 0040667
2020-08-02 05:10 FantasticDorf Note Added: 0040668
2021-01-28 16:21 Toady One Note Added: 0040884
2021-10-17 09:34 johnnstokes99 Note Added: 0041163
2021-10-25 16:06 golgif Issue Monitored: golgif
2021-10-25 16:06 golgif Issue End Monitor: golgif

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