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IDProjectCategoryView StatusDate SubmittedLast Update
0011595Dwarf FortressDwarf Mode -- Combatpublic2020-07-23 16:042020-07-28 16:24
Assigned To 
PlatformWindowsOS10OS Versionx
Product Version0.47.04 
Target VersionFixed in Version 
Summary0011595: Random Loyalty Cascade
DescriptionIn this save, when a Hill Titan appeared and we turtled up.

However, when all squads were drafted to the fort to retreat, they just started killing each other. :(

The incident occurred a few weeks after this save.
Steps To ReproduceMake civilians active which restricts them to the Mountain. Then order all squads to station somwehere.

Maybe an enemy must be on the map for this to occur, because this happened 3 years ago when goblins arrived also.
Additional InformationEdem threw the first punch in my original run.
TagsNo tags attached.
Attached Files

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-  Notes
polartechie (reporter)
2020-07-23 16:09

Need to change reproducability! I am now able to reproduce this any time an enemy force shows up!
polartechie (reporter)
2020-07-23 16:11

This time a tantrum started a fight it seems. Maybe not a bug but a standard (and needlessly-game-ending) loyalty cascade
polartechie (reporter)
2020-07-26 00:40

After turning down "Stress sensitivity" in the raws down by 25%, things are fairer.
FantasticDorf (reporter)
2020-07-27 02:16

Though the tantrum was the trigger from what you've said, this sounds like it corresponds with 0011436 ; where the dwarves will be spurred to fight from the unfufilled needs on a valid target such as a tantrummer or a wild animal that's drawn dwarf aggression.

- Issue History
Date Modified Username Field Change
2020-07-23 16:04 polartechie New Issue
2020-07-23 16:09 polartechie Note Added: 0040648
2020-07-23 16:11 polartechie Note Added: 0040649
2020-07-26 00:40 polartechie Note Added: 0040656
2020-07-27 02:16 FantasticDorf Note Added: 0040659
2020-07-28 16:24 lethosor Reproducibility unable to reproduce => always

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