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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011687||Dwarf Fortress||Adventure Mode -- Character Creation||public||2021-02-07 01:08||2022-09-04 03:17|
|Platform||Doesn't matter.||OS||OS Version|
|Target Version||Fixed in Version|
|Summary||0011687: My Nature Hating Adventure Who Lacks Altruism And Is Very Cruel Isn't Happy After Butchering Animals|
|Description||I have created an adventurer who hates nature and he doesn't receive happy thought from killing ravens.|
|Steps To Reproduce||1. Make him completely disvalue nature.|
2. Give maximum cruelty.
3. Give minimum altruism.
|Additional Information||Priority is high because it breaks immersion. Created character isn't really who you want him to be.|
Maybe it is actually possible to make him happy in adventure mode from doing that but I am missing something.
|Tags||No tags attached.|
|This is really you suggesting that creatures with certain personalities should get satisfaction from certain actions that they don't currently, not a bug. You know where suggestions go.|
|Only certain activities regarding slaughtering (alive) and caging animals evoke thoughts but more concrete presented evidence of not having a correct stimulus would help with your issue report. Neither of these activities really doable in adventuremode so this is a suggestion, which Ziusundra helps point out has its own place on the forum.|
Did you check 'cheer propensity'? If a dwarf has very low cheer, then several types of positive thoughts are prevented, generating 'didn't feel anything at work' for example when a dwarf completes a job that uses a preference or fills a need. This is not a bug but a proper implementation of a very complex personality system. Additionally, killing ravens in adventure mode is a combat action, thus unrelated to how much a dwarf hates or likes nature.
That being said, I have noticed that slaughtering a live creature (not the same as killing one in combat) at a butcher shop (in fortress mode) never generates a thought related to 'slaughtering a creature' (although it can generate 'feels XXXX at work'), but butchering an already dead animal (butcher shop in fortress mode) does generate a 'feels XXXX after slaughtering a creature' thought. This unintuitive distinction between living and dead targets for butcher/slaughter might be the (indeed trivial) bug rico6822 is referring to, although from the description this seems unlikely.
|I'm pretty sure I have maximum cheerfulness to my adventurer.|
|2021-02-07 01:08||rico6822||New Issue|
|2021-02-07 11:54||Ziusudra||Note Added: 0040903|
|2021-02-09 11:53||FantasticDorf||Note Added: 0040906|
|2022-02-12 09:22||SternenklarenRitter||Note Added: 0041225|
|2022-09-04 03:17||rico6822||Note Added: 0041312|
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