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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011773||Dwarf Fortress||Adventure Mode -- Sites||public||2021-07-01 22:52||2021-07-01 22:58|
|Priority||low||Severity||trivial||Reproducibility||have not tried|
|Platform||PC (doesn't matter)||OS||Windows 7 (doesn't matter)||OS Version|
|Target Version||Fixed in Version|
|Summary||0011773: Aquatic Creatures Won't Spawn As Lair Creatures If There Is No Water Nearby|
|Description||I'm making a randomizer mod for creatures inspired by majority of other randomizer mods for video games.|
One of the creatures I randomized was a shark of some sort. He made a lair nearby a town of snow owl men. When I went inside he was not there but when I moved away with fast travel he left his lair.
Once I tried to engage into a fight he normally spawned but out of water. It was 15th of granite and nearby waters were frozen (those were not rivers, maybe pools of stagnant water I think). Before he suffocated to death I actually managed to kill it as human with masterful silver warhammer.
I remember that I once randomized a village of orca men and they could walk around but were drowning on land very long before they all died. I want this bug to stay actually, it's hilarious.
So what is the problem? The problem is that I'm also making megabeast and semimegabeast variations of every (non-aquatic for this bug's reason) creatures. Megabeasts won't move around the map. If a shark decided to spawn in a shrine without water around the fight would be unbeatable as it would not start in the first place.
|Steps To Reproduce||1. Give any [AQUATIC] creature [BIOME:ALL_LAND] and [LARGE_PREDATOR]. Make more such creatures to increase spawning chance of a monster with a lair terrorizing nearby site.|
2. Play adventure mode as an overpowered character in search of such a sight until you get lucky.
|Additional Information||I don't know if this was caused by the 10% beaching chance I gave to all creatures.|
I decided not to give aquatic creatures [DEMON] [MISCHIEVOUS] and [NIGHT_CREATURE_BOGEYMAN] to prevent bugs.
|2021-07-01 22:52||rico6822||New Issue|
|2021-07-01 22:57||rico6822||Tag Attached: 0.47.05|
|2021-07-01 22:57||rico6822||Tag Attached: adventure mode|
|2021-07-01 22:57||rico6822||Tag Detached: adventure mode|
|2021-07-01 22:58||rico6822||Tag Attached: spawn|
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