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IDProjectCategoryView StatusDate SubmittedLast Update
0011855Dwarf FortressInit Optionspublic2022-02-28 14:412022-03-18 20:54
Reporterqeveren 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindows 10OS Version64-bit
Product Version0.47.05 
Target VersionFixed in Version 
Summary0011855: d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working
DescriptionAs I understand it, the setting [SET_LABOR_LISTS:BY_UNIT_TYPE] in d_init.txt should enable all labors of a category (eg. Farmer) if a unit has their highest skill in that category. This doesn't seem to work, and behaves like [SET_LABOR_LISTS:SKILLS] instead.
Steps To Reproduce1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE".
2. Start a new game in Fortress mode.
3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead.
Tags0.47.05, d_init.txt, Fortress Mode, labors
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- Issue History
Date Modified Username Field Change
2022-02-28 14:41 qeveren New Issue
2022-03-18 20:52 qeveren Tag Attached: 0.47.05
2022-03-18 20:52 qeveren Tag Attached: Fortress Mode
2022-03-18 20:54 qeveren Tag Attached: d_init.txt
2022-03-18 20:54 qeveren Tag Attached: labors


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