View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0011855 | Dwarf Fortress | Init Options | public | 2022-02-28 14:41 | 2022-03-18 20:54 |
|
Reporter | qeveren | |
Assigned To | | |
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | PC | OS | Windows 10 | OS Version | 64-bit |
Product Version | 0.47.05 | |
Target Version | | Fixed in Version | | |
|
Summary | 0011855: d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working |
Description | As I understand it, the setting [SET_LABOR_LISTS:BY_UNIT_TYPE] in d_init.txt should enable all labors of a category (eg. Farmer) if a unit has their highest skill in that category. This doesn't seem to work, and behaves like [SET_LABOR_LISTS:SKILLS] instead. |
Steps To Reproduce | 1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE".
2. Start a new game in Fortress mode.
3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead. |
Tags | 0.47.05, d_init.txt, Fortress Mode, labors |
|
Attached Files | |
|