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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011861||Dwarf Fortress||Adventure Mode -- Conversation||public||2022-03-18 21:09||2022-05-27 20:54|
|Assigned To|| |
|Platform||Windows||OS||Windows 10||OS Version||21H2|
|Product Version||0.47.05|| |
|Target Version||Fixed in Version|| |
|Summary||0011861: Intelligent undead raised by the player cannot speak|
|Description||Intelligent undead types when raised by a necromancer player are unable to speak. The player can initiate dialogue with them, but they make no reply to any selections. They also don't appear to talk with other NPCs. Intelligent undead created during worldgen don't seem to share this issue.|
Possibly related, they also don't seem to use any granted powers when hostile toward the player.
|Steps To Reproduce||1. Kill or arrange for the death of an intelligent, non-undead NPC.|
2. Raise the corpse as one of the procedurally generated intelligent undead types.
3. Attempt to engage in a conversation with the newly-raised intelligent undead.
|Additional Information||Possibly related to 0009494?|
|Tags||0.47.05, adventure mode, necromancer, speech|