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IDProjectCategoryView StatusDate SubmittedLast Update
0001234Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2010-04-16 07:562010-06-09 06:46
ReporterJumpp 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001234: Hospital stocks too much stuff, ignores limits
DescriptionHospital settings:

Thread: 89910/75000
Cloth: 166000/50000
Splints: 3/5
Crutches: 6/5
Powder for Casts: 0/300
Buckets: 5/5
Soap: 246/900

I speculate that the second number of each ##/## pair, the one that you can change, is a desired limit on that commodity in that hospital. If that's so, then the limits are routinely ignored. This is the alleged bug.
Steps To Reproduce1. Have some thread and cloth on hand.
2. Make a hospital.
3. Observe that the hospital gets quickly loaded up with more cloth and thread than the limits call for.
Tagscloth, hospital, item, thread
Attached Files

- Relationships
duplicate of 0000191resolvedToady One Hospital stores more materials than assigned. 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2010-04-16 07:56 Jumpp New Issue
2010-04-16 08:10 Kennel Tag Attached: cloth
2010-04-16 08:10 Kennel Tag Attached: hospital
2010-04-16 08:10 Kennel Tag Attached: item
2010-04-16 08:10 Kennel Tag Attached: thread
2010-04-16 08:55 Footkerchief Relationship added duplicate of 0000191
2010-04-16 08:55 Footkerchief Status new => resolved
2010-04-16 08:55 Footkerchief Resolution open => duplicate
2010-04-16 08:55 Footkerchief Assigned To => Footkerchief
2010-06-09 06:46 Toady One Status resolved => closed


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