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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001367||Dwarf Fortress||Dwarf Mode -- Abandonment of Fort||public||2010-04-20 06:54||2017-07-18 09:35|
|Assigned To||Toady One|
|Platform||OS||Windows Vista||OS Version|
|Target Version||Fixed in Version||0.31.06|
|Summary||0001367: Game crashes on save/abandon|
|Description||There have been a couple forts I have that after awhile crash when saving. It seemed as though it was always crashing, but it looks like it might work now.|
The window stays normal for a few minutes, then says that it is not responding and locks up.
|Steps To Reproduce||It is my largest fort yet, so perhaps make a large fort and try to save.|
My other forts seem to work fine. Again, this is my largest fort so that my be part of it. The population was in the 60's.
|Additional Information||If I had to guess, it is taking too long for it to save, so windows says it is not responding or something. I am not really sure.|
edited on: 2010-04-20 07:13
There seem to be issues at a certain size threshold where crashes become more numerous - around 50/60 (around when you get a mayor).
and I think both of yours are a duplicate of:
I posted a save in 629 that demonstrates all these issues - actually, I never tried abandoning, but it crashes on save and crashes within a minute of being started...
It's a game breaker for me - crash on save was bad, but since the save wasn't corrupted, it was okay. Crash after a few minutes is a ruiner, though.
UPDATE: As expected, it crashes on abandon too
This didn't need two separate reports. You can add extra info in a note. I'm merging the reports now.
How large is the save folder currently? What's the setting for the COMPRESSED_SAVES init option? How high does DF's memory usage get during the save/abandon process?
edited on: 2010-04-20 11:54
Footkerchief - I can answer for my own save experiencing identical problems in addition to a crash left running (the save/abandon issue cropped up first):
Compressed Saves is ON in my case
Memory usage on opening my save game shoots up to a little over 500MB. It stays there until a crash, whether caused by save or abandon, or letting the game run. It does seem possible it's bouncing off a 512MB cap and that is causing my crashes (how could I find out?)
The save folder was about 30MB in both cases. I uploaded a copy linked in a previous comment if you want to take a look.
|512MB is no problem. The memory limit is 2 GB. I was wondering if the RAM usage gets that high during the process of saving the game -- some large worlds and embark areas are blowing out the limit in this version -- but if your save is only 30MB, that's probably not the case.|
Does the save crash for you on save, abandon, and run? I have had the problem on both computers I tried it on. (Both Windows XP).
I was thinking it was 512 MB becasue all of those lead to a crash for me. My thinking was it starts about there and when any of save, run, or abandon uses even a little more memory, it crashes since it hits the limit. But based on what you said, I suppose not.
The trouble started with the save (and possibly abandon) issue a few real life hours before it came to its current state (where running even briefly leads to a crash).
My only real guess is it has something to do with the # of immigrants - most people seem to start hitting this around 50/60. Or possibly hospital or military related - I have an almost obscene number of injured dwarves and someone suggested it could be related to a recently set up hospital.
Save crash: check
Abandon crash: check
Run-for-a-few-minutes crash: check
I can reproduce a save crash when i got some (ex goblin) copper items marked for melting. I removed the melting tag - no more save crash
Maybe thats related
I can confirm that my save (the one I posted) does NOT crash on save (didn't check abandon) when all the melt designations are removed. (via z-stocks)
My save still crashes when allowed to run for a time, unfortunately. Two separate issues, it seems like.
Perhaps the reason this is associated with a higher number of dwarves is because that's also when higher numbers of goblins - and their stuff which gets tagged for melting - appears.
Here's a save that crashes on abandon but does not crash while saving.
Toady One (administrator)
|I didn't get a chance to check if JimboOmega's save is still broken, but SkilledNewbie's save still had an abandon crash in 0.31.05. It comes from abandoning if you have a box/cabinet master room assigned to somebody. This is fixed for 0.31.06.|
Reminder sent to: JimboOmega
Does your save still crash in 0.31.25?
|2010-04-20 06:54||stolide||New Issue|
|2010-04-20 06:59||JimboOmega||Note Added: 0004328|
|2010-04-20 07:13||JimboOmega||Note Edited: 0004328||View Revisions|
|2010-04-20 09:35||Footkerchief||Relationship added||has duplicate 0001365|
|2010-04-20 09:36||Footkerchief||Summary||The same fort I reported a few minutes ago for crashing on saving also crashes on abandonment. => Game crashes on save/abandon|
|2010-04-20 09:36||Footkerchief||Description Updated||View Revisions|
|2010-04-20 09:36||Footkerchief||Steps to Reproduce Updated||View Revisions|
|2010-04-20 09:36||Footkerchief||Additional Information Updated||View Revisions|
|2010-04-20 09:38||Footkerchief||Note Added: 0004338|
|2010-04-20 09:39||Footkerchief||Relationship added||child of 0000629|
|2010-04-20 09:41||Footkerchief||Issue Monitored: Footkerchief|
|2010-04-20 09:46||Kennel||Tag Attached: crash|
|2010-04-20 09:46||Kennel||Tag Attached: saving|
|2010-04-20 11:52||JimboOmega||Note Added: 0004364|
|2010-04-20 11:54||JimboOmega||Note Edited: 0004364||View Revisions|
|2010-04-20 12:20||Footkerchief||Note Added: 0004369|
|2010-04-20 12:53||JimboOmega||Note Added: 0004374|
|2010-04-20 13:43||Footkerchief||Note Added: 0004378|
|2010-04-21 01:56||Nimrod||Note Added: 0004423|
|2010-04-21 06:53||JimboOmega||Issue Monitored: JimboOmega|
|2010-04-21 06:58||JimboOmega||Note Added: 0004437|
|2010-04-23 15:15||Footkerchief||Relationship deleted||child of 0000629|
|2010-04-23 15:15||Footkerchief||Relationship added||child of 0000609|
|2010-04-23 15:15||Footkerchief||Relationship deleted||child of 0000609|
|2010-04-23 15:15||Footkerchief||Relationship added||child of 0001046|
|2010-05-05 18:48||SkilledNewbie||Note Added: 0006225|
|2010-05-21 11:14||Footkerchief||Relationship deleted||child of 0001046|
|2010-05-21 11:14||Footkerchief||Relationship added||has duplicate 0002014|
|2010-06-03 12:16||Footkerchief||Relationship added||child of 0000827|
|2010-06-03 12:22||Footkerchief||Relationship added||child of 0000277|
|2010-06-03 12:22||Footkerchief||Relationship deleted||child of 0000827|
|2010-06-03 12:23||Footkerchief||Relationship deleted||has duplicate 0001365|
|2010-06-03 12:24||Footkerchief||Relationship deleted||has duplicate 0002014|
|2010-06-05 07:37||Toady One||Note Added: 0007719|
|2010-06-05 07:37||Toady One||Assigned To||=> Toady One|
|2010-06-05 07:37||Toady One||Status||new => acknowledged|
|2011-04-05 16:12||Footkerchief||Note Added: 0017111|
|2011-04-05 16:12||Footkerchief||Tag Attached: AWAITING UPDATE|
|2011-04-05 16:12||Footkerchief||Relationship added||duplicate of 0000827|
|2011-04-05 16:12||Footkerchief||Relationship deleted||child of 0000277|
|2012-09-11 20:55||Footkerchief||Relationship added||has duplicate 0006059|
|2014-01-20 18:41||Footkerchief||Status||acknowledged => resolved|
|2014-01-20 18:41||Footkerchief||Resolution||open => fixed|
|2014-08-04 15:01||Footkerchief||Tag Detached: AWAITING UPDATE|
|2017-07-18 09:35||lethosor||Fixed in Version||=> 0.31.06|
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