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IDProjectCategoryView StatusDate SubmittedLast Update
0001426Dwarf FortressDwarf Mode -- Militarypublic2010-04-22 05:362010-06-09 15:18
Reporterderigo 
Assigned ToToady One 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version0.31.06 
Summary0001426: freshly created squads train in 'civilian mode'
DescriptionI got a wave of immigrants, and since my military was pretty skimpy, I decided to recruit most of them.

Just to be clear on the exact steps I took while recruiting (since there's a couple different ways to get there), I assigned a new dwarf to a vacant Militia Captain position on the nobles screen. Then on the military screen, created a squad under that captain, and added the new immigrant recruits to it.

Next I gave them a barracks to train at, actually two weapon racks in the same room, both assigned to them. As I was preparing to fiddle with the 'Active/Training' orders before actually activating them, I noticed a congregation in the barracks.

Upon further investigation, the new squad members were showing up in civie mode to train, individual combat drills only. While some of them continued to do their default hauling labors, training seemed to have quite high priority as many of them can be found training there even when there are lots of jobs to do. They feed themselves and rest normally (in a good way). Since they never enter 'military mode' they don't get unhappy thoughts from switching.

Even more interesting, I checked and they are, in fact, gaining skill training in this way. They seem to be training almost as we would all like them to except for a couple things.
1) Only individual combat drills, no demonstrations etc
2) They're in civie mode
3) They are supposed to be inactive. I hadn't yet activated them, so they should be doing anything military.

Freeing the barracks' causes them to resume civilian life normally.

All this provides a nice workaround for those who can't get their military dwarves to actually gain any skill, but it's certainly not working as its supposed to.
Steps To Reproduce1) assign a dwarf to militia captain (on the nobles screen)
2) create a squad under him (on the military screen)
3) add squad members
4) give them a barracks to train (I also have 'store individual equip' and 'store squad equip' but not 'sleep' if that matters)
5) do not activate the squad into training mode
6) watch them train anyway in civie mode
Additional InformationThis is meant to be a detailed child report of
http://www.bay12games.com/dwarves/mantisbt/view.php?id=428 [^]
Tagsbolts
Attached Files

- Relationships
child of 0000605resolvedToady One When relieved from a squad, dwarves do not resume civilian jobs, even when squad is deleted entirely 

-  Notes
(0004579)
Granite26 (reporter)
2010-04-22 05:57

I believe that this is intended behaviour. Civies who are a member of a squad can choose to do individual drills in lieu of other labors.

I believe there is a known issue with citizen-soldiers refusing to do anything else, though.
(0004585)
Cryten (reporter)
2010-04-22 06:33

Yep this is an issue thats going around. At the moment basicly off duty means personal training of teh dwarves preferance, which basicly results in them doing personal weapons drills. When set to train they try and do group training which at the moment is a bit bugged in the blind leading the blind manner.

This is either a child of 0000428 or related to 0000605
(0004589)
Lemunde (reporter)
2010-04-22 07:09

I've been noticing this and I've been using it to my advantage as it seems more reliable than the "more efficient" training methods. If it isn't intended behavior then I hope it doesn't get fixed BEFORE the rest of the military fixes.
(0007703)
Toady One (administrator)
2010-06-05 01:12

Yeah, it's intended that they train on their idle time, though maybe they are a bit enthusiastic about it. There was an associated bug there (0000605 and related) that is fixed for 0.31.06. Bugs with organized training have not yet been addressed as of right now.

- Issue History
Date Modified Username Field Change
2010-04-22 05:36 derigo New Issue
2010-04-22 05:57 Granite26 Note Added: 0004579
2010-04-22 06:33 Cryten Note Added: 0004585
2010-04-22 06:33 Cryten Issue Monitored: Cryten
2010-04-22 07:09 Lemunde Note Added: 0004589
2010-04-22 09:19 Footkerchief Relationship added child of 0000605
2010-06-05 01:12 Toady One Note Added: 0007703
2010-06-05 01:12 Toady One Status new => resolved
2010-06-05 01:12 Toady One Fixed in Version => 0.31.06
2010-06-05 01:12 Toady One Resolution open => no change required
2010-06-05 01:12 Toady One Assigned To => Toady One
2010-06-09 06:45 Toady One Status resolved => closed
2010-06-09 07:56 Footkerchief Status closed => resolved
2010-06-09 15:18 Xenomath Tag Attached: bolts


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