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IDProjectCategoryView StatusDate SubmittedLast Update
0001534Dwarf FortressAdventure Mode -- Movementpublic2010-04-25 14:032014-09-10 07:02
Reportertoybasher 
Assigned To 
PriorityhighSeverityminorReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001534: Broken/mangled limbs/joints can still be used for walking, attacking, flying
DescriptionAfter a troll broke my leg (CURSE YOU JOINT LOCKS AND YOUR EXTREME PAIN THAT KNOCKS YOU OUT AND THEN YOU GET SPLATIFIED! CURSE YOU!)
I was still able to walk normlaly. the knee bone is broken and it needs setting and a ligmet and tendon is torn and the muscle is cut and has a artery torn. I still walk at normal speed and it hasnt gotten infected yet.
Additional InformationActually somhow the bone is "Torn apart" and not broken, He still shouldnt be able to walk fine after a damaged bone like that abd the tendons and ligmets.
Tagsbody parts, bone, limb breaks, Movement, tendon, wound, wrestling
Attached Files

- Relationships
related to 0003645new Adventurer broke lower spine, suffered no ill effect. 
parent of 0010614assignedDetros I broke her hips, her knees, and her ankles, HOW IS SHE STILL STANDING? 
has duplicate 0002367resolvedFootkerchief Injured legs do not affect movement 
has duplicate 0007037resolvedKnight Otu Creatures can fly with a mangled wing 
related to 0000033resolvedToady One Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill 
related to 0000978new Rotten body parts don't seem to impair dwarves 
related to 0003890resolvedFootkerchief One-armed bowman can still fire projectiles 
related to 0003925resolvedFootkerchief Grasping with upper arms despite "Ability to grasp lost" and having no hands on upper arms! 
related to 0000659new Dwarves use scratching attacks even if the hand is too injured to punch with 
related to 0006891confirmedFootkerchief Pulped body parts can be used for attacking and flying (and walking?) 
related to 0007225new Need a grasp to initiate climbing, but injuries don't interrupt the hold 
related to 0007240new Units without a tongue can still speak. 
related to 0006854resolvedToady One Pulped body parts don't get severed arteries or functional impairment 
Not all the children of this issue are yet resolved or closed.

-  Notes
(0005035)
smjjames (reporter)
2010-04-25 14:11

There was something similar where I played as some large humanoid in the arena (BC maybe? don't remember exactly) and I was messing around with some other critter with wrestling moves, I broke (red wounds) both hips, both knees, and both ankles and the critter could still walk. I wondered how the heck it would be able to walk in that condition.

For reproduceability, you should be able to reproduce it in the arena.
(0005803)
Footkerchief (manager)
2010-04-30 22:43

This is a general problem with breaks/fractures/shatters of limbs/joints -- they don't impair functionality at all.
(0005866)
smjjames (reporter)
2010-05-01 17:28

Paralysis still works though, I had a hydra in arena which broke its lower back and lost use of its lower legs, even in wrestling.
(0007040)
jgoodwin (reporter)
2010-05-19 23:12

Also applies to goblins. I dropped a dozen goblins 10 z-levels and had one survive the fall with one leg broken both upper and lower and the other leg broken upper, and he was still walking around the LZ (in between passing out). Other broken bones included left lower arm, left upper arm, right shoulder and right floating rib.

This totally beat up goblin was also interrupting tasks of dwarves on the other side of solid walls, but that's probably by-design.
(0011012)
Footkerchief (manager)
2010-07-25 14:22

Reminder sent to: jgoodwin, smjjames, toybasher

Does this still occur in 31.12?
(0011357)
toybasher (reporter)
2010-08-01 11:30

Not sure, but I have a feeling it would, all that was changed in the update was adding disembowlment and fixing some artery bugs.

I think it would be EXTREMELY easy to test, just start up arena and spawn two humans and controll one and snap the other ones joints (This can also demonstrate how joint snaps cause WAAAAYYY too much pain as the other human will pass out about 9 times from a broken ankle, yet a severed finger will be "less painful)
(0011369)
Footkerchief (manager)
2010-08-01 13:21

Not sure, but I have a feeling it would, all that was changed in the update was adding disembowlment and fixing some artery bugs.

Nope, it was a lot more than that. This is your report, so please test it out.
(0011370)
smjjames (reporter)
2010-08-01 13:28

I actually tested for this one and forgot about it. Other than joint lock and breaks creating ALOT of bleeding, when done by an ogre at least, I was able to break all the leg joints and they were still walking (as in not prone). I wasn't able to break all the joints as my victims would bleed to death before then, and I was doing it against other Ogres, I think.
(0011371)
Footkerchief (manager)
2010-08-01 13:56

Alright, thanks.
(0014414)
toybasher (reporter)
2010-12-05 13:08

Seems to be fixed...I think.

I wouldn't close this just yet however. it seems injured legs never cause any slowing, only "Able to stand: Yes/NO" type of thing, you either can stand perfectly or be unable to stand, you should be slowed from leg injuries like toady said but i never see this happening
(0015068)
Mercurio (reporter)
2011-02-09 05:17
edited on: 2011-02-09 05:22

I just played around with wrestling in adv-mode and the joint-lock-break-moves apparently don't impair any functionality of the broken part . Broken wrists or shoulders don't make an enemy lose the ability to grasp and broken knees, ankles or hips are perfectly fine for running around.

They seem to only fall down if they faint because of too much pain.

(0015747)
Infiltrator (reporter)
2011-03-05 03:38

I've got a goblin thief here running at full speed with a torn calf muscle.

You try even walking with even a pulled calf and you'll see that it isn't going to happen; whereas this goblin is outrunning my healthy dwarves.

http://dffd.wimbli.com/file.php?id=3898 [^]
(0020775)
Khym Chanur (reporter)
2012-02-26 17:58

In 0.34.02 adventure mode, I broke the bones in the wing of an falcon, but it could still fly, so this bug is still present.
(0020950)
Xotano (reporter)
2012-03-01 09:16

they still work in my game, well kinda, if i break something's leg it hits the ground, it can still wrestle with the leg and kick me but it cant stand, same goes for breakin an arm, they drop the stuff they had instantly.
(0030081)
Loci (manager)
2014-09-10 06:54

v0.40.11: A giant mosquito had one of its wings severed following a minecart collision, then proceeded to get up and fly away, leaving its wing behind.
(0030082)
Footkerchief (manager)
2014-09-10 07:02

Loci: does that still happen with both wings severed?

- Issue History
Date Modified Username Field Change
2010-04-25 14:03 toybasher New Issue
2010-04-25 14:11 smjjames Note Added: 0005035
2010-04-25 14:13 smjjames Tag Attached: limb breaks
2010-04-25 14:13 smjjames Tag Attached: Movement
2010-04-25 14:13 smjjames Tag Attached: wound
2010-04-25 14:13 smjjames Tag Attached: wrestling
2010-04-26 11:32 toybasher Tag Attached: tendon
2010-04-26 11:35 toybasher Tag Attached: bone
2010-04-30 22:41 Footkerchief Summary Adventurer is still able to walk with a broken knee => Broken limbs/joints can still be used for walking, attacking
2010-04-30 22:41 Footkerchief Relationship added child of 0000033
2010-04-30 22:43 Footkerchief Note Added: 0005803
2010-05-01 17:28 smjjames Note Added: 0005866
2010-05-19 23:12 jgoodwin Note Added: 0007040
2010-05-19 23:12 jgoodwin Issue Monitored: jgoodwin
2010-06-18 07:35 Footkerchief Relationship added has duplicate 0002367
2010-06-18 07:35 Footkerchief Relationship replaced parent of 0002367
2010-06-18 07:46 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2010-07-25 14:20 Footkerchief Relationship replaced has duplicate 0002367
2010-07-25 14:22 Footkerchief Issue Monitored: smjjames
2010-07-25 14:22 Footkerchief Note Added: 0011012
2010-07-25 14:23 Footkerchief Tag Attached: AWAITING UPDATE
2010-07-26 04:01 Logical2u Relationship added has duplicate 0002844
2010-07-26 04:01 Logical2u Relationship deleted has duplicate 0002844
2010-08-01 11:30 toybasher Note Added: 0011357
2010-08-01 13:21 Footkerchief Note Added: 0011369
2010-08-01 13:28 smjjames Note Added: 0011370
2010-08-01 13:56 Footkerchief Note Added: 0011371
2010-08-01 13:57 Footkerchief Tag Detached: AWAITING UPDATE
2010-11-16 18:52 Footkerchief Relationship added related to 0003645
2010-12-03 10:54 Footkerchief Relationship added related to 0000978
2010-12-05 13:08 toybasher Note Added: 0014414
2011-02-09 05:17 Mercurio Note Added: 0015068
2011-02-09 05:22 Mercurio Note Edited: 0015068 View Revisions
2011-03-05 03:38 Infiltrator Note Added: 0015747
2011-03-05 04:40 Infiltrator Issue Monitored: Infiltrator
2011-03-06 14:07 Footkerchief Relationship added related to 0003890
2011-03-06 14:07 Footkerchief Relationship added related to 0003925
2011-03-21 02:29 Another Issue Monitored: Another
2011-03-21 02:30 Another Tag Attached: body parts
2011-04-01 13:00 Footkerchief Relationship added related to 0000659
2012-02-26 17:58 Khym Chanur Note Added: 0020775
2012-03-01 09:16 Xotano Note Added: 0020950
2014-07-09 17:05 Footkerchief Relationship added related to 0006891
2014-07-11 06:52 Footkerchief Summary Broken limbs/joints can still be used for walking, attacking => Broken/mangled limbs/joints can still be used for walking, attacking, flying
2014-07-11 06:52 Footkerchief Relationship added has duplicate 0007037
2014-07-13 12:24 Footkerchief Relationship added related to 0007225
2014-07-14 14:04 Footkerchief Relationship added related to 0007240
2014-07-29 13:07 Toady One Relationship replaced related to 0000033
2014-08-04 08:34 smjjames Issue End Monitor: smjjames
2014-09-10 06:54 Loci Note Added: 0030081
2014-09-10 07:02 Footkerchief Note Added: 0030082
2014-10-30 19:30 Footkerchief Relationship added related to 0006854
2018-03-13 10:34 Loci Relationship added parent of 0010614


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