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IDProjectCategoryView StatusDate SubmittedLast Update
0001562Dwarf FortressDwarf Mode -- Environmentpublic2010-04-26 19:252017-05-17 15:04
ReporterAescula 
Assigned Tolethosor 
PrioritylowSeverityminorReproducibilityhave not tried
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001562: Frozen shrubs display incorrectly when the ice melts
DescriptionI opened a murky pool (without knowing of the explosive water bug), and flooded an area of my fort's land. Next thing I knew, I started seeing some bright-red V's, which claimed to be muddy shrubs. Later, I saw bright-red S's, for saplings, appear, and then T's, trees. These turn only dark red at a Z-level up, instead of turning into blocks.
Steps To ReproduceI would guess flood a woodland above-ground.
Tags0.43.05
Attached Files

- Relationships
related to 0001265new Ramps covered with ice have no floors above, adventurer can "fly" over 
has duplicate 0002281resolvedLogical2u Trees, shrubs, saplings get strange symbols after being frozen then thawed 
has duplicate 0003095resolvedFootkerchief Ice creates generic "Trees" 
related to 0011127acknowledgedLoci Shallow (1/7 and 2/7) water on vegetation tiles turns into ice walls during winter 

-  Notes
(0005233)
smjjames (reporter)
2010-04-26 19:27

explosive water bug?
(0005234)
Logical2u (manager)
2010-04-26 19:32

I'm sorry, I really don't understand how this is a bug.
1. Trees regrow above ground.
2. The colour is different because they are muddy.

... is there anything I'm missing?
(0005239)
Footkerchief (manager)
2010-04-26 19:44
edited on: 2010-04-26 19:45

Are you playing with any mods? I don't think any trees have 'S' and 'T' in vanilla.

These turn only dark red at a Z-level up, instead of turning into blocks. <- Does this part mean that they display as a dark red 'S' or 'T' from the level above?

(0005240)
smjjames (reporter)
2010-04-26 19:48

Maybe also explain this exploding water bug as I haven't heard of it.
(0005242)
Footkerchief (manager)
2010-04-26 20:02

"explosive water bug" probably refers to 0000190. Don't get hung up on it, as it's not the focus of this report.
(0005244)
smjjames (reporter)
2010-04-26 20:05

Oh, just never heard of it being referred as being explosive water.

Anyways, sounds like a few screenshots will clear things up here.
(0005645)
Footkerchief (manager)
2010-04-29 00:38

Aescula, we really could use some screenshots, a save, or other clarification for this one.
(0006299)
Aescula (reporter)
2010-05-06 14:02

This isn't explosive water, and I don't know how to upload screenshots to here.

The plants are aboveground, and muddy. Instead of green, white, brown, yellow, etc, they are a bright red. Instead of ♣, ♠, and the like, they are S's for saplings, and T's for Trees, and bushes aren't a ", they're a V.

These cannot be collected or chopped down.

I have no mods whatsoever, I haven't figured it out yet.
(0006302)
Footkerchief (manager)
2010-05-06 14:13
edited on: 2010-05-06 14:25

Does this bug persist if you transfer your save into a freshly downloaded vanilla install of 31.03?

What kind of trees are they? (i.e. what do you see when you 'k' over them)

You can upload screenshots to http://tinypic.com/. [^]

(0006307)
Aescula (reporter)
2010-05-06 14:38

http://i40.tinypic.com/2h4ygz8.jpg [^]

They are (in blue) "Muddy Shrub", "Muddy dead shrub", "Muddy sapling", and "Tree", in the [k] menu.

Cannot be gathered, cannot be chopped down.
(0006308)
Footkerchief (manager)
2010-05-06 14:43
edited on: 2010-05-06 14:49

Yeah, that's... different. Do you have a whole bunch of "invalid ID number" errors (or anything else interesting) in your errorlog? Are you using Wine? Can you farm plants, brew drinks or make plant fiber clothes?

(0006311)
Aescula (reporter)
2010-05-06 14:54

I do not have "Invalid ID number" errors. Nothing that looks like it could be this.

I'm using Windows 7 Home Premium.

My farms are epic. All made after this bug began. I have more plant fiber cloth, plants, and booze than I can even stock.

This is a reclaim fort, also, if that matters.
(0006314)
Footkerchief (manager)
2010-05-06 14:58

It might have something to do with reclaiming, yeah. You'll probably have to upload a save for this one. http://dffd.wimbli.com/ [^]
(0006316)
Aescula (reporter)
2010-05-06 16:53

http://dffd.wimbli.com/file.php?id=2310 [^]
(0006321)
Dark_Tundra (reporter)
2010-05-06 18:06

Ice causes shubs/trees to lose their data and show up as red "S"s, "T"s, and "V"s when thawed.
(0006327)
Footkerchief (manager)
2010-05-06 18:35
edited on: 2010-05-06 18:39

^^^ Wow, I had no idea about that, but you're right, it's an old bug. I'll edit the summary of this report accordingly.

# 000665 □ [dwarf mode][flows] (http://www.bay12forums.com/smf/index.php?topic=9354.0 [^]) frozen shrubs display incorrectly upon thaw

Aescula, is ice a plausible factor in this situation?

(0006392)
Aescula (reporter)
2010-05-07 21:32

It is possible. This map freezes in winter, and that flooded area has had... issues. Issues of 2/7 water freezing to an ice wall, and melting to 7/7 water -_- Tempted to make that its own bug. But it's not important now, as the 1/1 water does cause ice floors.
(0012054)
Footkerchief (manager)
2010-08-23 18:57

nil posted this save at 0003095: http://dffd.wimbli.com/file.php?id=2990 [^]
(0022189)
dwattttt (reporter)
2012-04-10 04:24

I've just had this occur in a vanilla 34.07
I had a flood trap spring a leak on the ground level, and flooded most of the map; no ice involved.
It was also accompanied by a significant frame rate drop, which has kinda passed.
Pic: http://s1175.photobucket.com/albums/r638/dwattttt/?action=view&current=FloodTreesShrubs.png [^]
Save: http://dffd.wimbli.com/file.php?id=6143 [^]
(0022191)
Quietust (reporter)
2012-04-10 05:51

I suspect this is happening if the water freezes on top of a shrub/sapling and you then save the game - since it doesn't actually see a shrub/sapling on the tile, the plant info object (which keeps track of the plant's species, grow timer, and even a Name as once seen in Elven forest retreats) presumably gets discarded; as a result, when the ice melts it restores the "shrub/sapling" tile but it doesn't actually have a plant definition under it, causing it to show up as a bright red "S" for sapling or "V" for shrub (trees would show as "T").
(0031184)
lethosor (manager)
2014-11-25 16:16

Saplings, at least, appear to die when encased in ice (and show the proper symbol). Has anyone seen this behavior for shrubs in 0.40.xx?
(0036549)
lethosor (manager)
2017-05-17 15:04

Confirmed to occur with shrubs in 0.43.05. Saplings survive with their plant information intact, however.

- Issue History
Date Modified Username Field Change
2010-04-26 19:25 Aescula New Issue
2010-04-26 19:27 smjjames Note Added: 0005233
2010-04-26 19:32 Logical2u Note Added: 0005234
2010-04-26 19:43 Footkerchief Issue Monitored: Footkerchief
2010-04-26 19:44 Footkerchief Note Added: 0005239
2010-04-26 19:45 Footkerchief Note Edited: 0005239 View Revisions
2010-04-26 19:48 smjjames Note Added: 0005240
2010-04-26 20:02 Footkerchief Note Added: 0005242
2010-04-26 20:05 smjjames Note Added: 0005244
2010-04-29 00:38 Footkerchief Note Added: 0005645
2010-05-06 14:02 Aescula Note Added: 0006299
2010-05-06 14:13 Footkerchief Note Added: 0006302
2010-05-06 14:25 Footkerchief Note Edited: 0006302 View Revisions
2010-05-06 14:38 Aescula Note Added: 0006307
2010-05-06 14:43 Footkerchief Note Added: 0006308
2010-05-06 14:45 Footkerchief Note Edited: 0006308 View Revisions
2010-05-06 14:45 Footkerchief Note Edited: 0006308 View Revisions
2010-05-06 14:45 Footkerchief Note Edited: 0006308 View Revisions
2010-05-06 14:49 Footkerchief Note Edited: 0006308 View Revisions
2010-05-06 14:54 Aescula Note Added: 0006311
2010-05-06 14:58 Footkerchief Note Added: 0006314
2010-05-06 16:53 Aescula Note Added: 0006316
2010-05-06 18:06 Dark_Tundra Note Added: 0006321
2010-05-06 18:35 Footkerchief Note Added: 0006327
2010-05-06 18:37 Footkerchief Note Edited: 0006327 View Revisions
2010-05-06 18:38 Footkerchief Summary Muddy Aboveground plants act weird => Shrubs, saplings and trees that get frozen display incorrectly when the ice melts
2010-05-06 18:38 Footkerchief Summary Shrubs, saplings and trees that get frozen display incorrectly when the ice melts => Frozen shrubs, saplings and trees display incorrectly when the ice melts
2010-05-06 18:39 Footkerchief Note Edited: 0006327 View Revisions
2010-05-07 21:32 Aescula Note Added: 0006392
2010-06-11 20:28 Logical2u Relationship added has duplicate 0002281
2010-08-23 18:57 Footkerchief Relationship added has duplicate 0003095
2010-08-23 18:57 Footkerchief Issue Monitored: nil
2010-08-23 18:57 Footkerchief Note Added: 0012054
2011-03-30 13:39 Footkerchief Relationship added related to 0001265
2012-04-10 04:24 dwattttt Note Added: 0022189
2012-04-10 04:24 dwattttt Issue Monitored: dwattttt
2012-04-10 05:51 Quietust Note Added: 0022191
2014-08-13 13:31 Footkerchief Tag Attached: Fixed in 0.40.01?
2014-11-25 16:16 lethosor Note Added: 0031184
2014-11-25 16:16 lethosor Assigned To => lethosor
2014-11-25 16:16 lethosor Status new => needs feedback
2017-05-17 15:04 lethosor Tag Detached: Fixed in 0.40.01?
2017-05-17 15:04 lethosor Note Added: 0036549
2017-05-17 15:04 lethosor Status needs feedback => confirmed
2017-05-17 15:04 lethosor Summary Frozen shrubs, saplings and trees display incorrectly when the ice melts => Frozen shrubs display incorrectly when the ice melts
2017-05-17 15:04 lethosor Tag Attached: 0.43.05
2018-04-24 18:18 Huntthetroll Issue Monitored: Huntthetroll
2019-07-23 13:54 Loci Relationship added related to 0011127


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