Anonymous | Login | Signup for a new account | 2024-11-12 21:45 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0001639 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2010-04-29 10:54 | 2010-09-07 04:14 | |
Reporter | Yncke | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried | |
Status | resolved | Resolution | fixed | |||
Platform | Windows | OS | XP | OS Version | SP2 | |
Product Version | 0.31.03 | |||||
Target Version | Fixed in Version | 0.31.13 | ||||
Summary | 0001639: Being enraged spams log | |||||
Description | I had a horde of goblins visiting my trade depot while there were merchants. Needless to say that a lot of my dwarf population got entangled in the combat. I now have a civilian who had combat enabled (but was not in my military) who is "enraged at all enemies" and has been so for quite some time, even though all goblins are either dead or caged. I can appreciate her being enraged, after all, an upper spine injury is probably quite painful, but it does spam my log with "Zasit Athamsarvesh, Furnace Operator cancels Rest: Interrupted by Goblin Hammerman. x15" I had to go through eight pages of similar messages before I could see that the merchants embarked on their journey. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0005673) Logical2u (manager) 2010-04-29 11:34 |
Probably related to 0001061. If you kill the goblins in cages (recommended method - drop them in magma, off the edge of the map, or use an atom smasher) then "interrupt" your wounded dwarf in some manner, does it rest properly and stop spamming your gamelog? |
(0005677) Footkerchief (manager) 2010-04-29 11:40 |
It may be helpful to upload a save for this one. http://dffd.wimbli.com/ [^] |
(0005683) Yncke (reporter) 2010-04-29 12:18 |
Uploaded: http://dffd.wimbli.com/file.php?id=2271 [^] I'll try to get them killed, but my first easy plan (a floor grate above a nice fall into the water) doesn't work; I can't build a cage on a floor grate (building present), it seems. |
(0005684) Logical2u (manager) 2010-04-29 12:21 |
Cages are kind of like Schrodinger's box, things inside them are neither alive nor dead, so you'll need to do something more than drown them. |
(0012473) Toady One (administrator) 2010-09-07 04:14 |
Assuming it is the rest messages and not enraged messages that are spamming the log, this should be handled for 0.31.13. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-29 10:54 | Yncke | New Issue | |
2010-04-29 11:34 | Logical2u | Note Added: 0005673 | |
2010-04-29 11:38 | Footkerchief | Relationship added | child of 0000352 |
2010-04-29 11:40 | Footkerchief | Note Added: 0005677 | |
2010-04-29 12:18 | Yncke | Note Added: 0005683 | |
2010-04-29 12:21 | Logical2u | Note Added: 0005684 | |
2010-09-07 04:14 | Toady One | Note Added: 0012473 | |
2010-09-07 04:14 | Toady One | Status | new => resolved |
2010-09-07 04:14 | Toady One | Fixed in Version | => 0.31.13 |
2010-09-07 04:14 | Toady One | Resolution | open => fixed |
2010-09-07 04:14 | Toady One | Assigned To | => Toady One |
Copyright © 2000 - 2010 MantisBT Group |