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IDProjectCategoryView StatusDate SubmittedLast Update
0000182Dwarf FortressDwarf Mode -- Militarypublic2010-04-02 14:412014-09-11 21:06
ReporterMandelblurb 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformAMD Phenom IIOSWindows VistaOS VersionSP 2
Product Version 
Target VersionFixed in Version0.31.11 
Summary0000182: Dead dwarves remain in their squads
DescriptionDwarves killed while members of a squad aren't removed from the squad roster after dying. They appear in both the military window and the squad command pane.
Steps To ReproduceRemoved deceased and living members from squad and sent into combat, still occurs. Created new squad, still occurs. Saved and reloaded, restarded computer, reattempted previous, still occurs.
Additional InformationDead dwarves listed in squad roster show no current orders and no relevant skills. Dead dwarves can be removed manually with no further problems. Number of soldiers and number active properly ignores those dwarves.
Tagsmilitary screen, squads
Attached Files

- Relationships
has duplicate 0000399closedFootkerchief Squads don't automatically remove dead members 
has duplicate 0001495closedFootkerchief Dwarfs are not removed from squad after death 
has duplicate 0002433resolvedFootkerchief dwarves are not removed from squads on death 
has duplicate 0004298resolvedLogical2u Dead squads are not removed from squad list, instead leaving an annoying placeholder 
related to 0001755resolvedFootkerchief After soldier dies, military/noble screens go blank, followed by crash 

-  Notes
(0001101)
katyrnyn (reporter)
2010-04-05 09:41

Seconded. I have also experienced this, even when the entire squad has been killed.
(0001691)
Mylon (reporter)
2010-04-07 00:02

Confirmed. It makes replacing lost dwarves difficult.
(0001693)
DoctorZuber (reporter)
2010-04-07 00:08

I've noticed that if you compare the number of dwarves that exist in your squads against the number at the top of the military screen you can easily figure out how many dead dwarves you currently have in service.
(0002321)
Marconius (reporter)
2010-04-09 07:16

Confirmed, this happened to me too.

Not a game-breaking issue, but still a bit annoying.
(0002626)
MooUK (reporter)
2010-04-10 12:40

Figuring out how many dead isn't too bad - working out which ones is the fun part.

(Confirmed; this does get really irritating after a while but can be handled. At the moment, if I experience significant losses I simply rebuild the squad.)
(0002627)
DoctorZuber (reporter)
2010-04-10 13:02

oh agreed, it's still a total pain to strip and reform the squad. I've taken to just stripping everyone out of the squad and reforming it from scratch once I have 2 or more dead.

This however, is a minimum of 40 keystrokes to empty a 10 man squad, plus whatever it takes you to reform the new squad.

Yes, it's so tedious I got annoyed enough to total that up for you. That should tell you something about how much this one annoys me.
(0003211)
estokien (reporter)
2010-04-12 23:35

Dead militia commander was a pain, could not remove him, could not replace him with a dwarf already in his squad, so had to bring in a dwarf from another squad to take his place. (yeah I probably could have stuck the dwarf in another squad, exited and come back in and replaced the commander.)
(0003215)
Rafal99 (reporter)
2010-04-13 00:05

What is annoying too is that dwarves already assigned to other squads aren't marked is any way when you select dwarves for new squad.
(0003695)
additionofzeroes (reporter)
2010-04-15 09:06

This is a total pain! What I've been doing in the meantime is after every sortie, wiping out the squads and starting over. Of course, that's when I ran into a couple of those nasty military screen crashing bugs.
(0003703)
DoctorZuber (reporter)
2010-04-15 09:43

well the good news is the military screen crashing bugs pretty much got nuked in 0.31.03. But we still have two seriously annoying bugs for organizing our squads.

- the list for selecting troops includes troops already in squads
- dead dwarves remain in their squads.

between these two bugs, it takes a disturbing number of keystrokes to fix problems if you have more than one squad to deal with.
(0004916)
Tilla (reporter)
2010-04-24 13:14

Perhaps related to the bug wherein Dwarves stay in military even after being removed?
(0004917)
DoctorZuber (reporter)
2010-04-24 13:18

>>> Tilla. I'm not so sure on that one. I think that is because of 0000008. What I think is happening is the new work ethic is refusing to release the dwarf to do a new task. It's a big thorny problem that I think is effecting a lot of things.
(0005824)
crossmr (reporter)
2010-05-01 09:22

ugh, really hope this is fixed soon. Just adds to the pain of military management.
(0008992)
Falldog (reporter)
2010-06-22 18:21

Still here in .08.
(0009196)
hyndis (reporter)
2010-06-27 23:19

Should definitely be fixed. Or at least put a dead marker next to a dead dwarf in a squad so we can replenish the ranks.

Removing them if they're dead is probably the best solution. After all, dead dwarves have titles and positions removed upon death. If your broker has an unfortunate accident you have an immediate job opening for a new broker.
(0009939)
shibdib (reporter)
2010-07-11 10:06

It's a pain in the balls having u charge a battle hardened squad at your attackers only to see theirs only 1 guy in the squad and the rest r already dead, definitely needs a fix.
(0010348)
Toady One (administrator)
2010-07-15 08:10

This should be fixed for 0.31.11.

- Issue History
Date Modified Username Field Change
2010-04-02 14:41 Mandelblurb New Issue
2010-04-02 14:48 garanis Issue Monitored: garanis
2010-04-02 14:48 garanis Issue End Monitor: garanis
2010-04-02 18:40 Todestool Tag Attached: military screen
2010-04-03 15:26 Footkerchief Category General => Dwarf Mode -- Military
2010-04-03 18:26 chuzzum Issue Monitored: chuzzum
2010-04-04 10:14 Footkerchief Relationship added has duplicate 0000399
2010-04-05 03:42 dwarfme Issue Monitored: dwarfme
2010-04-05 09:41 katyrnyn Note Added: 0001101
2010-04-07 00:02 Mylon Note Added: 0001691
2010-04-07 00:08 DoctorZuber Note Added: 0001693
2010-04-09 07:16 Marconius Note Added: 0002321
2010-04-10 12:40 MooUK Note Added: 0002626
2010-04-10 13:02 DoctorZuber Note Added: 0002627
2010-04-11 15:27 Dwarfu Issue Monitored: Dwarfu
2010-04-12 23:35 estokien Note Added: 0003211
2010-04-13 00:05 Rafal99 Note Added: 0003215
2010-04-15 09:06 additionofzeroes Note Added: 0003695
2010-04-15 09:43 DoctorZuber Note Added: 0003703
2010-04-15 17:11 Lac Tag Attached: squads
2010-04-24 11:21 Footkerchief Relationship added has duplicate 0001495
2010-04-24 13:14 Tilla Note Added: 0004916
2010-04-24 13:18 DoctorZuber Note Added: 0004917
2010-04-26 20:06 codeManJones Issue Monitored: codeManJones
2010-05-01 09:22 crossmr Issue Monitored: crossmr
2010-05-01 09:22 crossmr Note Added: 0005824
2010-05-21 00:44 Eduren Issue Monitored: Eduren
2010-06-09 10:03 Kyle_Solo Issue Monitored: Kyle_Solo
2010-06-09 10:19 Cel Issue Monitored: Cel
2010-06-22 14:38 Footkerchief Relationship added has duplicate 0002433
2010-06-22 14:39 Footkerchief Sticky Issue No => Yes
2010-06-22 18:21 Falldog Note Added: 0008992
2010-06-27 23:19 hyndis Note Added: 0009196
2010-07-11 10:01 Profligate Issue Monitored: Profligate
2010-07-11 10:06 shibdib Note Added: 0009939
2010-07-15 08:08 Footkerchief Relationship added related to 0001755
2010-07-15 08:10 Toady One Note Added: 0010348
2010-07-15 08:10 Toady One Status new => resolved
2010-07-15 08:10 Toady One Fixed in Version => 0.31.11
2010-07-15 08:10 Toady One Resolution open => fixed
2010-07-15 08:10 Toady One Assigned To => Toady One
2010-07-15 17:08 Dwarfu Issue End Monitor: Dwarfu
2010-07-19 13:45 Footkerchief Sticky Issue Yes => No
2010-07-21 09:08 Profligate Issue End Monitor: Profligate
2010-07-25 09:43 Cel Issue End Monitor: Cel
2011-03-21 16:17 Logical2u Relationship added has duplicate 0004298
2014-09-11 21:06 chuzzum Issue End Monitor: chuzzum


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