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IDProjectCategoryView StatusDate SubmittedLast Update
0001896Dwarf FortressDwarf Mode -- Buildings, Generalpublic2010-05-16 07:332016-01-18 08:59
Assigned ToToady One 
PlatformOSWindows XPOS Version
Product Version0.31.03 
Target VersionFixed in Version0.31.20 
Summary0001896: Custom workshops get assigned (a) key by default
DescriptionIn a custom building, if you do not specify a build key with the [BUILD_KEY:] tag, or specify NONE, then it gets assigned the 'a' key. All of them.
Steps To ReproduceMake a custom building. Do not include a [BUILD_KEY:] tag, or specify [BUILD_KEY:NONE]. Voila.
Additional InformationI see no reason why every workshop build should have a hotkey, as some can be rarely used and that hotkey only clutters the interface. Even if there were, the program should bark at us when not specified, and/or assign each a unique hotkey that doesn't collide with other workshops.
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Hedede (reporter)
2015-12-13 07:30

Probably fixed?

I made few copies of SCREW_PRESS and changed BUILD_KEY in each:

    [BUILD_KEY:CUSTOM_SHIFT_B] works as expected ("B")
    [BUILD_KEY:NONE] these three also work as expected (no key)
Hedede (reporter)
2015-12-13 08:21
edited on: 2015-12-13 08:25

Fixed in 31.20. Bug is present in 31.19, but is not in 31.21.

- Issue History
Date Modified Username Field Change
2010-05-16 07:33 Wyrm New Issue
2014-01-27 14:39 Footkerchief Tag Attached: Intentional/Expected?
2015-12-13 07:30 Hedede Note Added: 0033835
2015-12-13 08:21 Hedede Note Added: 0033837
2015-12-13 08:25 Hedede Note Edited: 0033837 View Revisions
2015-12-13 10:23 Hedede Issue Monitored: Hedede
2016-01-18 05:44 Hedede Issue End Monitor: Hedede
2016-01-18 08:59 Footkerchief Status new => resolved
2016-01-18 08:59 Footkerchief Fixed in Version => 0.31.20
2016-01-18 08:59 Footkerchief Resolution open => fixed
2016-01-18 08:59 Footkerchief Assigned To => Toady One

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