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IDProjectCategoryView StatusDate SubmittedLast Update
0002074Dwarf FortressCombat -- Generalpublic2010-05-26 14:272010-07-11 10:02
Assigned ToToady One 
PlatformOSOS Version
Product Version0.31.04 
Target VersionFixed in Version0.31.09 
Summary0002074: Combat text reports bones as "shattered" or "bruised" much more often than "fractured"
DescriptionI noticed bones can be only "shattered" or "bruised"

Shouldnt they also be able to just simply fracture?
Steps To ReproduceMake an adventeurer and get a war hammer (by the way, hammers are too weak in this version)

Then go on a rampage and notice how the skulls and ribs only bruise or shatter.
Attached Files

- Relationships

-  Notes
Jiri Petru (reporter)
2010-05-26 14:41

I THINK I've seen fractures, or at least broken bones, but I can't prove it. Will pay attention next time during a siege.
toybasher (reporter)
2010-05-26 15:14

Well they DO break, I seen "compound fracture" in health screen.

Just they only shatter and bruise, never just simply break.
Footkerchief (manager)
2010-05-26 19:04

Fractures happen sometimes when the bone is hit by a piercing weapon -- I've seen it with two-handed swords. But yeah, there's not nearly enough of a middle ground.
jgoodwin (reporter)
2010-05-26 23:30

Under wounds one dwarf has first finger left hand and fourth finger right hand in red.

Under thoughts and preferences, that dwarf has "His first finger left hand is broken. His first finger left hand is smashed open. His fourth finger right hand is broken. His fourth finger right hand is smashed open".

This dwarf received these wounds by being beaten by the captain of the guard. I guess the dwarf captain was mafia :)

The above is on my screen now. From memory, I think I've seen a skull be broken, though I can't say whether it was on a dwarf or goblin. Creating a 9 or 10 z-level goblin drop should be an easy way to test this.

Speaking of which, my cook has a new specialty: goblin drop soup.
Footkerchief (manager)
2010-05-27 00:08

^^^ We know that bones can get broken. This bug report is about the combat text, which almost always uses the term "shattered" and only seldom uses "fractured."
toybasher (reporter)
2010-05-28 14:34

Hurray! Shot a cheeta and "fractured" his skull.

It should still happen more often tho.
toybasher (reporter)
2010-05-30 12:34
edited on: 2010-05-30 12:49

Well on a new adventurer I noticed skill and stats seem to both "rust" over time of not using them. Now I fracture bones MUCH more often.

But now some stats are impossible to regain safely (disease resistance for example) or some are just impossible entirly. (memory comes to mind)

So this bug is mainly because adventurers start out too strong.

toybasher (reporter)
2010-07-11 08:03
edited on: 2010-07-11 08:28

actually now fractures are more comman, but it still counts as "broken" in the description page and not "fractured" like it should be.

and "chipped" bones seem to be just "shattered" just renamed.

Footkerchief (manager)
2010-07-11 10:02
edited on: 2010-07-11 10:02

actually now fractures are more comman, but it still counts as "broken" in the description page and not "fractured" like it should be.

That's 0000131.

and "chipped" bones seem to be just "shattered" just renamed.

Yes, renaming was the whole point, because the name "shattered" was being used for too wide a range of results. Since that's been rebalanced, I'm marking this as fixed.

- Issue History
Date Modified Username Field Change
2010-05-26 14:27 toybasher New Issue
2010-05-26 14:41 Jiri Petru Note Added: 0007354
2010-05-26 15:14 toybasher Note Added: 0007356
2010-05-26 19:04 Footkerchief Note Added: 0007361
2010-05-26 23:30 jgoodwin Note Added: 0007369
2010-05-27 00:08 Footkerchief Note Added: 0007370
2010-05-27 00:09 Footkerchief Summary Bones never get fractured. => Combat text reports bones as "shattered" or "bruised" much more often than "fractured"
2010-05-28 14:34 toybasher Note Added: 0007438
2010-05-30 12:34 toybasher Note Added: 0007494
2010-05-30 12:49 toybasher Note Edited: 0007494 View Revisions
2010-06-28 11:12 toybasher Tag Attached: balance
2010-07-11 08:03 toybasher Note Added: 0009932
2010-07-11 08:28 toybasher Note Edited: 0009932 View Revisions
2010-07-11 10:02 Footkerchief Note Added: 0009938
2010-07-11 10:02 Footkerchief Note Edited: 0009938 View Revisions
2010-07-11 10:02 Footkerchief Status new => resolved
2010-07-11 10:02 Footkerchief Fixed in Version => 0.31.09
2010-07-11 10:02 Footkerchief Resolution open => fixed
2010-07-11 10:02 Footkerchief Assigned To => Toady One

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