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IDProjectCategoryView StatusDate SubmittedLast Update
0002128Dwarf FortressWorld Generation -- Parameterspublic2010-06-01 22:542010-06-09 06:45
ReporterAescula 
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.31.04 
Target VersionFixed in Version0.31.05 
Summary0002128: Custom Worlds freeze on worldgen
DescriptionI created a world, designed to be just like a large world, but with no erosion for some massive cliffs.

Every time I try to use the parameters, it overloads the game on "Setting Temperature". I can put up the worldgen parameters if necessary.
TagsNo tags attached.
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-  Notes
(0007556)
Footkerchief (manager)
2010-06-01 23:03

The params are necessary, yes. Best thing is to put them on http://pastebin.com/ [^] and post the link here.
(0007561)
Aescula (reporter)
2010-06-02 01:51

http://pastebin.com/nt6nCiCg [^]
There you go.
(0007562)
Aescula (reporter)
2010-06-02 01:52

PS: The temperature settings at the moment are an attempt to solve the issue. They were untouched when the problem was first found.
(0007688)
Aescula (reporter)
2010-06-04 19:28

Fixed in .05!
(0007695)
Footkerchief (manager)
2010-06-04 21:41

Huh, okay, I'll mark it fixed. However, worldgen parameters cause different results in different versions, so it's possible that the underlying bug is still present.

- Issue History
Date Modified Username Field Change
2010-06-01 22:54 Aescula New Issue
2010-06-01 23:03 Footkerchief Note Added: 0007556
2010-06-02 01:51 Aescula Note Added: 0007561
2010-06-02 01:52 Aescula Note Added: 0007562
2010-06-04 19:28 Aescula Note Added: 0007688
2010-06-04 21:41 Footkerchief Note Added: 0007695
2010-06-04 21:41 Footkerchief Status new => resolved
2010-06-04 21:41 Footkerchief Fixed in Version => 0.31.05
2010-06-04 21:41 Footkerchief Resolution open => fixed
2010-06-04 21:41 Footkerchief Assigned To => Toady One
2010-06-09 06:45 Toady One Status resolved => closed


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