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IDProjectCategoryView StatusDate SubmittedLast Update
0002157Dwarf FortressDwarf Mode -- Interface, Generalpublic2010-06-04 11:322010-07-25 09:43
Assigned ToBaughn 
PlatformOSWin XP SP3OS Version
Product Version0.31.05 
Target VersionFixed in Version0.31.08 
Summary0002157: *PAUSED* indicator does not always disappear when game is running, and other display artifacts
DescriptionWhen I pause (using spacebar) the paused indicator appears and everything is paused. Sometimes when I hit the spacebar again, the game becomes active but the paused indicator is still present at the top of the screen. Hitting spacebar again causes the action to stop and the indicator to stay. Hitting spacebar again causes the action to start and the indicator to disappear.
Steps To ReproducePause action with spacebar. Use d -> i, to indicate stairways to be carved. Press spacebar again. Sometimes this works as intended, sometimes it does not.
Additional InformationUsing Mayday graphics only, not the full DFG package.
Attached Files

- Relationships
parent of 0002156resolvedToady One Artifacts in border/divider column in Fortress Mode main display after opening menus 
parent of 0002171resolvedToady One Text in inventory screen overlaps with map panel. 
has duplicate 0002183closedLogical2u PAUSED does not disappear when game resumes 
has duplicate 0002184closedLogical2u *PAUSED* Message stays even when not paused 
has duplicate 0002180closedFootkerchief Border bars don't update properly 
has duplicate 0002316resolvedFootkerchief sometimes pause lingers onscreen. 
has duplicate 0002320resolvedFootkerchief PAUSED text not disappearing when exiting Designation mode 

-  Notes
Knight Otu (manager)
2010-06-04 12:43

This also can happen with announcements - if a shorter announcement follows a longer one, the new announcement sits in the center of the old one, creating something like this:
You It has started raining.agate!
bigmac_182 (reporter)
2010-06-04 13:12

Also, the *PAUSED* will stay after I close an on-screen menu, such as [B]uild or [D]esignate
Illeist (reporter)
2010-06-04 14:00

Confirmed on my 0.31.5 file. Pausing and unpausing removes the pause label.
Shaggy Frog (reporter)
2010-06-04 17:56

I just started up 31.5 and noticed this immediately. Since the pause feature is used so much, it quickly becomes an annoyance.
HeliumFreak (reporter)
2010-06-04 21:52

Ive noticed this mainly when its auto paused for designation and i use ESC to unpause (which has never been a problem before) even though SPACE is bound to pause
Asutri (reporter)
2010-06-05 00:14

I've noticed artefacts from previously opened menus in all of the gray screen dividers. Pausing and unpausing seems to clear most of the middle and bottom ones in addition to what Illeist stated.
Tarran (reporter)
2010-06-06 00:59

Confirmed, this can be a problem if you are not paying attention.
Footkerchief (manager)
2010-06-06 09:19

Aescula says at 0002180:

Border bars don't update properly. Technically a refinement of 0002157, I know. But it's the whole border bar. It's gone wonky, for lack of a better word. It fails to refresh, quite ofte, resulting in a border made out of DF tiles, or even lots of black gaps. Very very distracting.
Maldevious (reporter)
2010-06-06 19:19

I also ran into this issue using Ironhand's graphic's set, so it is not just with Mayday's.
Malicus (reporter)
2010-06-06 20:18

It happens to me without a graphics pack, so it's not that. It's just the border tiles failing to refresh in general.
Narmio (reporter)
2010-06-06 21:26

This happens to me, but only when using the PARTIAL print mode - which makes sense. Are people who are having this issue also using PARTIAL? Switching to STANDARD or FRAME_BUFFER removed any artifacts I was getting.
Mawootad (reporter)
2010-06-07 11:00

I got this glitch with PRINT_MODE:STANDARD, so it's not just PARTIAL that's causing the problem.
madk (reporter)
2010-06-20 13:37

I can confirm.
Falldog (reporter)
2010-06-21 04:12

Confirmed, still happening .08.
Malicus (reporter)
2010-06-21 14:49
edited on: 2010-06-21 14:49

I haven't noticed this specific issue in 31.08 anymore, even though others seem to be reporting that they are. I DO still see 0002156 and 0002171 frequently, though. I should note that I use PARTIAL:0.

threedliams (reporter)
2010-07-03 12:34

Using mayday graphics pack I noticed this happened a lot in .06, but it seems to have been fixed in .08, as I am not getting this problem anymore.
ChickenLips (reporter)
2010-07-03 14:47

Me neither. Been using 2D and STANDARD, other settings default.
Knight Otu (manager)
2010-07-13 09:55

I agree, this appears to have been resolved.
Calite (reporter)
2010-07-15 20:40

I noticed this back in 31.05, playing in TEXT mode on linux. Haven't played in TEXT mode on any more recent ones, though.

- Issue History
Date Modified Username Field Change
2010-06-04 11:32 Bluehawk New Issue
2010-06-04 12:43 Knight Otu Note Added: 0007669
2010-06-04 13:12 bigmac_182 Note Added: 0007672
2010-06-04 14:00 Illeist Note Added: 0007675
2010-06-04 17:56 Shaggy Frog Note Added: 0007686
2010-06-04 21:52 HeliumFreak Note Added: 0007696
2010-06-05 00:14 Asutri Note Added: 0007700
2010-06-06 00:59 Tarran Note Added: 0007768
2010-06-06 02:09 Cel Issue Monitored: Cel
2010-06-06 06:54 Logical2u Relationship added has duplicate 0002183
2010-06-06 06:54 Logical2u Relationship added has duplicate 0002184
2010-06-06 09:17 Footkerchief Relationship added parent of 0002180
2010-06-06 09:18 Footkerchief Relationship replaced has duplicate 0002180
2010-06-06 09:19 Footkerchief Note Added: 0007799
2010-06-06 19:19 Maldevious Note Added: 0007854
2010-06-06 20:18 Malicus Note Added: 0007860
2010-06-06 21:26 Narmio Note Added: 0007865
2010-06-07 11:00 Mawootad Note Added: 0007880
2010-06-07 12:39 Footkerchief Relationship added child of 0002156
2010-06-13 18:02 Footkerchief Relationship added has duplicate 0002316
2010-06-13 18:03 Footkerchief Relationship replaced parent of 0002156
2010-06-13 18:03 Footkerchief Relationship added parent of 0002171
2010-06-13 18:03 Footkerchief Sticky Issue No => Yes
2010-06-13 18:03 Footkerchief Summary *PAUSED* indicator does not always disappear when game is running => *PAUSED* indicator does not always disappear when game is running, and other display artifacts
2010-06-13 22:16 Footkerchief Relationship added has duplicate 0002320
2010-06-20 13:37 madk Note Added: 0008798
2010-06-21 04:12 Falldog Note Added: 0008854
2010-06-21 11:40 Footkerchief Tag Attached: SDL-only
2010-06-21 14:49 Malicus Note Added: 0008921
2010-06-21 14:49 Malicus Note Edited: 0008921 View Revisions
2010-07-03 12:34 threedliams Note Added: 0009586
2010-07-03 14:47 ChickenLips Note Added: 0009591
2010-07-13 09:55 Knight Otu Note Added: 0010150
2010-07-15 20:40 Calite Note Added: 0010398
2010-07-19 13:49 Footkerchief Status new => resolved
2010-07-19 13:49 Footkerchief Fixed in Version => 0.31.08
2010-07-19 13:49 Footkerchief Resolution open => fixed
2010-07-19 13:49 Footkerchief Assigned To => Baughn
2010-07-20 08:28 Footkerchief Sticky Issue Yes => No
2010-07-25 09:43 Cel Issue End Monitor: Cel

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