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IDProjectCategoryView StatusDate SubmittedLast Update
0002450Dwarf FortressDwarf Mode -- Combatpublic2010-06-23 15:102010-06-23 22:34
ReporterTomiTapio 
Assigned ToFootkerchief 
PrioritylowSeveritytweakReproducibilityalways
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version0.31.08 
Target VersionFixed in Version 
Summary0002450: Small war dogs can shake giants and elephants around
Description30-kilo dogs bite a 6000-kilo ogre and shake it around by the upper body, lower body and other parts. Maybe the "shakes around" shouldn't happen when the victim is three times or more larger than the aggressor.
Steps To ReproduceEmbark on evil
    [BIOME:SHRUBLAND_TEMPERATE]
    [BIOME:SAVANNA_TEMPERATE]
    [BIOME:GRASSLAND_TEMPERATE]
    [BIOME:SHRUBLAND_TROPICAL]
    [BIOME:SAVANNA_TROPICAL]
    [BIOME:GRASSLAND_TROPICAL]
with many dogs, train the dogs in war, and wait for an ogre to appear.
Tagsbite, dog, giant, size
Attached Files

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-  Notes
(0009032)
Jiri Petru (reporter)
2010-06-23 16:59

I don't think "shaking around" means the dog physically moves the elephant. It means he bites, gets hold and begins shaking his head, trying to tear off a chunk of elephant meat.
(0009042)
Footkerchief (manager)
2010-06-23 22:34

Yeah, while the wording is arguably strange (I share Jiri's interpretation), this is intended behavior and not a bug. Suggestions still go in the Suggestions forum: http://www.bay12games.com/forum/index.php?board=5.0 [^]

- Issue History
Date Modified Username Field Change
2010-06-23 15:10 TomiTapio New Issue
2010-06-23 15:22 TomiTapio Tag Attached: dog
2010-06-23 15:22 TomiTapio Tag Attached: bite
2010-06-23 15:22 TomiTapio Tag Attached: giant
2010-06-23 15:22 TomiTapio Tag Attached: size
2010-06-23 16:59 Jiri Petru Note Added: 0009032
2010-06-23 22:34 Footkerchief Note Added: 0009042
2010-06-23 22:34 Footkerchief Status new => resolved
2010-06-23 22:34 Footkerchief Resolution open => no change required
2010-06-23 22:34 Footkerchief Assigned To => Footkerchief


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