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IDProjectCategoryView StatusDate SubmittedLast Update
0002630Dwarf FortressAdventure Mode -- Reactionspublic2010-07-11 11:212011-08-01 10:14
Assigned ToToady One 
PlatformPCOSWindowsOS Version7
Product Version0.31.10 
Target VersionFixed in Version0.31.25 
Summary0002630: Adventure mode reactions ignore material reaction product requirements for reagents.
DescriptionIn adventure mode, reactions that require a specific item with a material reaction product will ignore that restriction and accept anything fitting the rest of the reagent token.
Steps To Reproduce1. Copy the TAN_A_HIDE reaction from reaction_other and alter it to an adventure mode reaction.
2. Attempt to tan a skin in Adventure mode.
3. Discover that you can use any bodypart belonging to the creature.
TagsNo tags attached.
Attached Files

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-  Notes
Igfig2 (reporter)
2010-07-14 20:05

The problem appears to be with the HAS_MATERIAL_REACTION_PRODUCT token. It's accepted by the game as a valid token, but it doesn't actually do anything.
smjjames (reporter)
2010-07-14 20:09

Obsolete and/or nonfunctional tag then?
Lofn (reporter)
2010-07-15 00:58

The tag works perfectly well for Fortress mode reactions, it's just apparently not taken into account for Adventure mode reactions. It may be possible to work around it via REACTION_CLASS.
Knight Otu (manager)
2011-08-01 10:13

As per this post [^] and my own experience, I'm marking this as resolved.

- Issue History
Date Modified Username Field Change
2010-07-11 11:21 Lofn New Issue
2010-07-12 11:47 Footkerchief Category Adventure Mode -- General => Adventure Mode -- Reactions
2010-07-14 20:05 Igfig2 Note Added: 0010285
2010-07-14 20:09 smjjames Note Added: 0010286
2010-07-15 00:58 Lofn Note Added: 0010312
2011-08-01 10:13 Knight Otu Note Added: 0018410
2011-08-01 10:14 Knight Otu Status new => resolved
2011-08-01 10:14 Knight Otu Fixed in Version => 0.31.25
2011-08-01 10:14 Knight Otu Resolution open => fixed
2011-08-01 10:14 Knight Otu Assigned To => Toady One

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