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IDProjectCategoryView StatusDate SubmittedLast Update
0002727Dwarf FortressDwarf Mode -- Stockpilespublic2010-07-17 07:192014-12-23 18:41
ReporterRafal99 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version0.31.10 
Target VersionFixed in Version 
Summary0002727: Armor stockpile settings lists clothing items, but won't stockpile them
DescriptionArmor stockpile settings lists items like Socks, Trousers, Gloves etc. but will never stockpile them, because these items are treated like finished goods and instead go into finished goods stockpile with categories like "Footwear", "Legwear" etc enabled.
This is very misleading behavior.

I see two solutions:
1. Make these items go into armor stockpile.
2. Remove them from armor stockpile settings so they don't confuse players.

Imho the first option would be much better because armor stockpile has better interface - you can enable stuff by exact type (socks instead of just footwear) and you can disable stockpiling of usable / unusable items.
Steps To ReproduceMake armor stockpile with for example Socks, Trousers and Gloves enabled, while having these items produced, and no other stockpile for them.
Nothing will get moved to the stockpile.
Now make finished goods stockpile with footwear, legwear, handwear enabled.
Stuff will get stockpiled there.
Tagsarmor, clothes, clothing, leftover from 40d, stockpile
Attached Files

- Relationships
has duplicate 0010294resolvedLoci Clothier drops all produced clothes in workshop 

-  Notes
(0031448)
JayJayForce (reporter)
2014-12-23 14:50

Can confirm still present in 0.40.22

An Armour stockpile set to accept vests refused to do so. A finished goods stockpile set to accept armour/legwear etc. also refused to accept the vests. I had to create a general finished goods stockpile for the vests to be accepted.

I'm in favour of the first solution as that gives far more control to players on how the items are stocked and can be useful for military uniforms.
(0031451)
Rafal99 (reporter)
2014-12-23 18:00
edited on: 2014-12-23 18:01

I can confirm this too.
Clothing still gets stored in finished goods stockpile, while armor stockpile settings for clothing have no effect at all.

It would be much preferable for clothing to be stored in armor stockpile because:
- armor stockpile has precise options to accept exact types of clothing (shirts, tunics, vests etc.), while finished goods stockpile has only general options like headwear, legwear etc.
- armor stockpile has Usable/Unusable setting, which is very useful for separating dwarf-wearable armor/clothes from those of wrong size. Separating clothes by size is important because clothing of wrong size can't be weared by dwarves at all and its only real purpose is to be used as trade good (or getting melted in case of metal armor).


- Issue History
Date Modified Username Field Change
2010-07-17 07:19 Rafal99 New Issue
2010-07-17 07:20 Rafal99 Tag Attached: clothing
2010-07-17 07:20 Rafal99 Tag Attached: armor
2010-07-17 07:20 Rafal99 Tag Attached: stockpile
2010-07-17 07:20 Rafal99 Tag Attached: leftover from 40d
2010-07-17 07:25 Rafal99 Tag Attached: clothes
2010-07-17 07:35 Rafal99 Issue Monitored: Rafal99
2014-12-23 14:50 JayJayForce Note Added: 0031448
2014-12-23 18:00 Rafal99 Note Added: 0031451
2014-12-23 18:01 Rafal99 Note Edited: 0031451 View Revisions
2014-12-23 18:41 Footkerchief Assigned To => Footkerchief
2014-12-23 18:41 Footkerchief Status new => confirmed
2017-09-19 18:05 Loci Relationship added has duplicate 0010294


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