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IDProjectCategoryView StatusDate SubmittedLast Update
0002905Dwarf FortressDwarf Mode -- Justicepublic2010-07-30 21:582014-09-06 13:36
Assigned ToToady One 
PlatformPCOSWindows XP X64 editionOS VersionSP3
Product Version0.31.10 
Target VersionFixed in Version 
Summary0002905: Dwarves that recieve beatings do not heal
DescriptionHere's one I found, not able to reproduce so far, it seems to be tied to the captain of the guard enforcing dwarven justice. I had just enabled the position so he's been doing the rounds, he was a novice wrestler / fighter that I gave an artifact crossbow to before he started his duties.

Pretty much everyone he beat is still wounded and I have one fellow who's knocked right out with ribs smashed his liver fractured and his skull and nose broken. He can't move and nobody takes him to the hospital, funny thing is, they still feed and water him on the ground where he lay.

All the others are permanently walking wounded with various degrees of internal damage only.
Steps To ReproduceJustice enabled dwarf, No Cages or Chains defined for justice, possibly have to have novice or higher in wrestling / fighting and a lawbreaker dwarf.
Additional InformationMinor changes to the INIT and worldgen seed, just increased the number of caves in the world using the Island Huge worldgen setting.

Init changes are:
TagsArtifact, captain of the guard, healthcare, justice, wounds, wrestling
Attached Files

- Relationships
related to 0000094confirmedToady One Injured dwarves not recovered, ignored by doctors, and/or don't get food/water 
related to 0002080new Beaten dwarf ignores wounds 
has duplicate 0002279resolvedFootkerchief Punished Dwarf Ignored by Medical Staff 
related to 0003901resolvedToady One Wounded criminals not recovered 

-  Notes
Footkerchief (manager)
2010-07-31 03:58

You should upload a save demonstrating this problem to [^]

What does his current job display as?
Mord_Sith (reporter)
2010-07-31 07:55
edited on: 2010-07-31 08:14

The wounded dwarves or the Captain of the guard?

The walking wounded are going about their jobs as normal, although a bit slow and constantly winded in some cases.

The wounded on the floor dwarf's job is Rest and he's blinking with an X right by the craftsdwarf shop he was beaten by.

The Captain is training and doing whatever he feels like for the most part, funny thing is he is training about half the time for marksdwarf with the target at the moment.

I'll fire up the save shortly, the laying wounded is on the second floor and has been there at the save point roughly a year and a half(ish?) I've kinda lost count on the years.


Just to point out the wounded dwarves never went to the hospital at all after justice beatings, and they refuse to drag the badly wounded dwarf to the hospital for diagnosis.

-edit 2-

Here's the link to the DFFD thread with the save: [^]

Nidor (reporter)
2010-09-18 16:12
edited on: 2010-09-18 16:24

Confirmed with my latest fort, punished dwarf got a broken hand, and went into "resting injuries" mode where he stood, which was on top of a cabinet. Also set hospital zones/beds etc like original poster and still no response from the idle chief medical dwarf.

I have found a workaround however, building a cage trap under them. Seeing how they are unconscious, they will trigger the trap, and you can build the trap inside the hospital zone and release them. Since they "cancel rest - caged" they will reset the rest on release and move to the hospital bed.

Toady One (administrator)
2014-09-06 13:36

This seems like the rest+ko bug that is fixed for 0.40.12.

- Issue History
Date Modified Username Field Change
2010-07-30 21:58 Mord_Sith New Issue
2010-07-30 22:02 Mord_Sith Tag Attached: Artifact
2010-07-30 22:02 Mord_Sith Tag Attached: captain of the guard
2010-07-30 22:02 Mord_Sith Tag Attached: healthcare
2010-07-30 22:02 Mord_Sith Tag Attached: wounds
2010-07-30 22:02 Mord_Sith Tag Attached: wrestling
2010-07-30 22:02 Mord_Sith Tag Attached: justice
2010-07-31 03:58 Footkerchief Note Added: 0011317
2010-07-31 03:58 Footkerchief Relationship added child of 0001582
2010-07-31 07:55 Mord_Sith Note Added: 0011322
2010-07-31 08:12 Mord_Sith Note Edited: 0011322 View Revisions
2010-07-31 08:14 Mord_Sith Note Edited: 0011322 View Revisions
2010-09-18 16:12 Nidor Note Added: 0012798
2010-09-18 16:24 Nidor Note Edited: 0012798 View Revisions
2011-04-09 08:34 Footkerchief Relationship added related to 0002279
2012-03-05 09:03 Footkerchief Relationship deleted related to 0002279
2012-03-05 09:06 Footkerchief Relationship added has duplicate 0002279
2012-03-05 09:07 Footkerchief Relationship added related to 0000094
2012-03-05 09:07 Footkerchief Relationship deleted child of 0001582
2012-03-05 09:07 Footkerchief Relationship added related to 0002080
2012-03-05 21:17 Footkerchief Relationship added related to 0003901
2014-09-06 13:36 Toady One Note Added: 0029995
2014-09-06 13:36 Toady One Status new => resolved
2014-09-06 13:36 Toady One Resolution open => fixed
2014-09-06 13:36 Toady One Assigned To => Toady One

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