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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000003||Dwarf Fortress||Dwarf Mode -- Jobs, Activity Zones||public||2010-04-01 05:34||2010-06-09 06:46|
|Status||closed||Resolution||no change required|
|Platform||x86_64||OS||Windows 7||OS Version||Professional x64|
|Target Version||Fixed in Version|
|Summary||0000003: Dwarves will not carry water to pond zone|
|Description||To muddy my farms, i declared them a pond. Some dwarves imediately grabbed buckets and went to a nearby water source and filled the buckets. Then they all dropped the buckets and announced "Dwarfname, Profession cancels Fill Pond: Inappropriate building."|
The previous version (0.28.181.40d) behaves the same way - pond zones were only valid if placed above Open Space, meaning that the area to be irrigated must be 2 or more Z-levels tall.
In all likelihood, this behavior has not changed - if you want to irrigate an underground farm plot, you'll need to either dig it 2 Z-levels tall (and have several access walkways, also limiting the plots to 2 tiles wide) or you'll need to redirect a river or a pool of water.
|This may not be a bug. Confirmation required.|
|carrying water to ponds works fine for me. Like Quietust says, you need to be able to drop water down a level into open space for it to work.|
|Maybe not so much a bug as a feature request? Requiring a one story drop to empty a bucket is kinda stupid, don't you agree?|
This is quite irritating, and I agree that there ought to be a way to empty buckets into a pond/something at all so that we can more easily construct underground farms.
It also doesn't make sense to be able to build an above ground farm without irrigation and not an underground one, as anyone who's ever dug a hole in their backyard realizes that the soil below ground (even as shallow as 4-6 inches) is quite moist, even in areas with soils allowing high drainage. Or was farming intended to be difficult regardless?
Well, there could still be a bug here. The problem is at the pond site, but the announcement shows you the spot you're trying to get the water.
I played around with staircases, ramps, etc., thinking that my dwarves couldn't get to the water somehow.
...and yeah, fixing the pond itself corrected the behavior.
|Yeah, this isn't a bug. Here's a Suggestions thread about an "Apply Water to Zone" order that would circumvent the need to create the pond on the level above: http://www.bay12forums.com/smf/index.php?topic=53875.0 [^]|
|2010-04-01 05:34||drowfx||New Issue|
|2010-04-01 13:54||Quietust||Note Added: 0000002|
|2010-04-01 14:05||Maltay||Note Added: 0000004|
|2010-04-02 01:10||DoctorZuber||Note Added: 0000144|
|2010-04-02 05:39||Todestool||Tag Attached: pond|
|2010-04-03 07:56||Footkerchief||Category||General => Dwarf Mode -- Jobs, Activity Zones|
|2010-04-03 09:13||Hellfish||Note Added: 0000544|
|2010-04-03 12:09||Aquillion||Tag Attached: zone|
|2010-04-04 23:21||EricBlank||Note Added: 0001011|
|2010-04-05 07:28||random51||Note Added: 0001072|
|2010-04-14 16:00||simrobert||Issue Monitored: simrobert|
|2010-04-21 12:07||Footkerchief||Note Added: 0004480|
|2010-04-21 12:07||Footkerchief||Status||new => resolved|
|2010-04-21 12:07||Footkerchief||Resolution||open => no change required|
|2010-04-21 12:07||Footkerchief||Assigned To||=> Footkerchief|
|2010-06-09 06:46||Toady One||Status||resolved => closed|
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