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IDProjectCategoryView StatusDate SubmittedLast Update
0003239Dwarf FortressAdventure Mode -- Crimepublic2010-09-15 15:512014-01-27 20:00
Assigned ToToady One 
PlatformOSOS Version
Product Version0.31.13 
Target VersionFixed in Version0.34.01 
Summary0003239: Nameless NPCs don't care if you kill them
DescriptionNPCs don't have names until you talk to them, right? If you attack an NPC without talking to them, they'll just stand there while you kill them.

If they have a name when you attack them, they'll become your enemy. This applies whether they got the name from talking to you or from being an important character (a mayor, for instance).

Once you kill one named character in a civ, other named characters in that civ will also become your enemy. If they gain a name at a later point, they will become your enemy then. You can talk to a nameless NPC, have a nice chat, and then when you finish he'll try to kill you.

Note that killing unnamed characters does not cause named characters to become your enemy. I guess they're not important enough for anyone to care.
Steps To ReproduceGo to a settlement in Adventure Mode.

Kill an unnamed NPC.

Talk to an unnamed NPC.

Attack the newly named NPC.
Tagsadventure mode, AI
Attached Files

- Relationships
has duplicate 0003261resolvedLogical2u nameless intelligent entities don't care about being stabbed repeatedly 

-  Notes
caknuck (reporter)
2010-09-17 15:41
edited on: 2010-09-17 15:42

Confirmed. You can actually stop halfway through hacking up an NPC, strike up a pleasant conversation (despite previously having gouged off both of their lips), and then finish killing them. Other NPCs within sight of (or even on the same tile as) your victim are uninterested.

Possibly related: NPCs no longer wear clothes or carry any equipment. They just sit around naked, in large groups, in unfurnished cabins. That's hot.

Footkerchief (manager)
2014-01-27 20:00

Just tested this out -- they definitely care now.

- Issue History
Date Modified Username Field Change
2010-09-15 15:51 Igfig2 New Issue
2010-09-15 17:40 Kennel Tag Attached: adventure mode
2010-09-15 17:40 Kennel Tag Attached: AI
2010-09-17 09:56 Logical2u Relationship added has duplicate 0003261
2010-09-17 15:41 caknuck Note Added: 0012775
2010-09-17 15:42 caknuck Note Edited: 0012775 View Revisions
2010-11-02 14:31 Zanethda Issue Monitored: Zanethda
2014-01-27 19:47 Footkerchief Note Added: 0024434
2014-01-27 19:47 Footkerchief Status new => resolved
2014-01-27 19:47 Footkerchief Fixed in Version => 0.34.01
2014-01-27 19:47 Footkerchief Resolution open => fixed
2014-01-27 19:47 Footkerchief Assigned To => Toady One
2014-01-27 19:57 Footkerchief Note Deleted: 0024434
2014-01-27 20:00 Footkerchief Note Added: 0024435

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