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IDProjectCategoryView StatusDate SubmittedLast Update
0003452Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2010-10-22 07:062010-10-22 08:20
ReporterOgg the Blinky Sock 
Assigned ToLogical2u 
PlatformIntelOSOS X/Wine (ie PC version)OS Version
Product Version 
Target VersionFixed in Version 
Summary0003452: Gem and stone types appear after metal types in bar/block stockpile interface.
DescriptionIn both the 'bar: metal' and the 'block: metal' menu items of the bar/block stockpile interface, the list of metals is followed by a list of all gem types, and then a list of all stone types: so that one has the option of allowing or disallowing, for instance, a ruby bar, or a chert block. Note that the latter would duplicate the functionality of 'block: stone', if it worked. I haven't experimented to find out whether or not it actually does so, as this is likely irrelevant to the resolution of the bug.
Steps To ReproduceCreate bar/block stockpile. Select as building. Open settings menu. Et cetera.
Additional InformationI'm running the PC version on Mac OS with Wine (a set of freeware Windows-equivalent libraries), but I've not yet come across any unusual errors attributable to this. It's worth keeping in mind, but shouldn't be a source of problems with game logic.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000157resolvedToady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 

-  Notes
Logical2u (manager)
2010-10-22 08:20

Closing as a duplicate. This is definitely covered under one of the many children/duplicates of 0000157.

- Issue History
Date Modified Username Field Change
2010-10-22 07:06 Ogg the Blinky Sock New Issue
2010-10-22 08:20 Logical2u Note Added: 0013467
2010-10-22 08:20 Logical2u Relationship added duplicate of 0000157
2010-10-22 08:20 Logical2u Status new => resolved
2010-10-22 08:20 Logical2u Resolution open => duplicate
2010-10-22 08:20 Logical2u Assigned To => Logical2u

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