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IDProjectCategoryView StatusDate SubmittedLast Update
0003558Dwarf FortressAdventure Mode -- Tradepublic2010-11-12 06:262015-12-15 13:14
Assigned ToToady One 
PlatformOSMicrosoft VistaOS VersionSP2
Product Version0.31.17 
Target VersionFixed in Version0.31.18 
Summary0003558: Randomly resetting item ownership status in adventure mode.
DescriptionSacked bandit camp, and sold the loot back at town for coins, several times.
After a save/reload, or some other processes, some coin stacks ended up marked with unpaid symbols, with the adventurer marked criminal.
Steps To ReproduceTry to buy/sell item in adv. mode. Might be related with the save/load process of a single region, or the entire game.
Additional InformationConfirmed not a mistake, coin stacks appeared after transaction, on table.
Discovered by getting silence treatment at the last shop visit.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0003598resolvedFootkerchief Picking up coins in a shop lables you as a criminal 
related to 0003582resolvedFootkerchief Two weapons disappear from inventory mysteriously. 

-  Notes
Greiger (reporter)
2010-11-13 06:25
edited on: 2010-11-13 06:27

I can confirm this as well, it seems to happen with just about any store transaction. Buy anything or get any coins and there is a very good chance you will become a criminal to the civ after a time.

I also had it happen without traveling however. Going on a shopping spree after a particularly lucrative night creature hunt I bought some armor and a weapon from 2 different shops on the same site. I went to the general store to buy a backpack to carry my extra gear and next thing I knew I was marked a criminal.

maanahr (reporter)
2010-11-14 06:33
edited on: 2010-11-14 06:45

Had this happen to some of my coins and a bow somewhere between travelling away from a castle, getting ambushed by bandits, and travelling back to a town. I bought the bow a long time before this.

Edit: Also, my bronze gauntlets and high-boots seem to have disappeared at the same time.

Toady One (administrator)
2010-11-15 01:51

Okay, I think I've figured this out. You have to have visited the store before (or had it loaded on the map), and then offloaded it, and then come back. Then the store inventory becomes re-owned if you come back to the store yet again after buying it. The problem is fixed for 0.31.18.

- Issue History
Date Modified Username Field Change
2010-11-12 06:26 NoctisVampire New Issue
2010-11-12 21:51 Khym Chanur Issue Monitored: Khym Chanur
2010-11-12 23:46 Kaelem Gaen Issue Monitored: Kaelem Gaen
2010-11-13 02:37 Olith McHuman Issue Monitored: Olith McHuman
2010-11-13 06:25 Greiger Note Added: 0013750
2010-11-13 06:27 Greiger Note Edited: 0013750 View Revisions
2010-11-14 06:33 maanahr Note Added: 0013814
2010-11-14 06:45 maanahr Note Edited: 0013814 View Revisions
2010-11-15 01:51 Toady One Note Added: 0013853
2010-11-15 01:51 Toady One Status new => resolved
2010-11-15 01:51 Toady One Fixed in Version => 0.31.18
2010-11-15 01:51 Toady One Resolution open => fixed
2010-11-15 01:51 Toady One Assigned To => Toady One
2010-11-15 14:09 Footkerchief Relationship added has duplicate 0003598
2010-11-15 14:09 Footkerchief Relationship added related to 0003582
2010-11-15 14:26 Olith McHuman Issue End Monitor: Olith McHuman
2010-11-16 01:48 Khym Chanur Issue End Monitor: Khym Chanur
2015-12-15 13:14 Kaelem Gaen Issue End Monitor: Kaelem Gaen

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