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IDProjectCategoryView StatusDate SubmittedLast Update
0003580Dwarf FortressWorld Generation -- Generalpublic2010-11-13 09:042010-11-14 06:27
Assigned ToToady One 
PlatformOSOS Version
Product Version0.31.17 
Target VersionFixed in Version0.31.18 
Summary0003580: Worldgen crashes in major mods
DescriptionWhenever I generate large/medium worlds in any of my big mods (Genesis, Wasteland) the game crashes around year 200 in 80% of cases. The mods have the same content as for 0.31.16 (where they worked fine) and have only fixes from 0.31.16->17 incorporated.

Genesis: [^]
Wasteland: [^]

The crashes are more frequent in Genesis, probably because of the bigger number of modded races.
Steps To Reproduce1. Unpack and start any of the mentioned mods (better Genesis because it crashes more often).
2. Generate a world with "advanced parameters", settings "large".
3. It will commonly crash around 200+ years or even earlier.
Additional InformationThere are no RAW errors (and of course no errorlog.txt reports).

Sometimes I get "random buffer overflow" in errorlog.txt.
TagsNo tags attached.
Attached Files

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-  Notes
Deon (reporter)
2010-11-13 09:30

As a note, another user noted that addition of new night creatures can alone destabilize world gen and lead to multiple crashes.

So it may be affected by additional semimegabeasts with lairs.
Toady One (administrator)
2010-11-14 06:27

Yeah, the higher number of civs was causing a rare leadership problem with mixed civilization pops to arise more often. I didn't see any semimegabeast problems, so I'll need to resolve that separately once I know how to reproduce it. The Genesis crash I can reproduce is fixed for 0.31.18.

- Issue History
Date Modified Username Field Change
2010-11-13 09:04 Deon New Issue
2010-11-13 09:30 Deon Note Added: 0013762
2010-11-14 06:27 Toady One Note Added: 0013813
2010-11-14 06:27 Toady One Status new => resolved
2010-11-14 06:27 Toady One Fixed in Version => 0.31.18
2010-11-14 06:27 Toady One Resolution open => fixed
2010-11-14 06:27 Toady One Assigned To => Toady One

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