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IDProjectCategoryView StatusDate SubmittedLast Update
0003646Dwarf FortressAdventure Mode -- Generalpublic2010-11-16 19:202010-11-16 20:20
Assigned ToLogical2u 
PlatformOSWindows 7 64 bitOS Version
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003646: Stealthing Into Lairs removes companions
DescriptionI've been slaying night creatures, and I've found it's best to sneak into their lairs. However, after slaying such a creature and moving on, I left the travel screen to find my companions no longer traveling with me. Pressing "c" does not display the human soldiers as my companions (though they continue to flash as if they were), and the soldiers simply remain clumped up on the Night Creature's corpse, standing indefinitely.
Steps To Reproduce1. Recruit one or more followers
2. Find Night Creature Lair
3. Enter Sneak mode
4. Trigger Night Creature announcement speech "I am so and so, having killed such and such prepare to die"
5. Have followers engage night creature
6. Get spotted
7. Commence combat with night creature, killing it.
8. Find your companions inexplicably bound to the area of the night creature's corpse, and gone from the companion menu.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003605resolvedToady One Party unjoins when sneaking player is spotted 

-  Notes
Logical2u (manager)
2010-11-16 20:20

This sounds like a more specific case of 0003605.

- Issue History
Date Modified Username Field Change
2010-11-16 19:20 veok New Issue
2010-11-16 20:20 Logical2u Note Added: 0013943
2010-11-16 20:20 Logical2u Relationship added duplicate of 0003605
2010-11-16 20:20 Logical2u Status new => resolved
2010-11-16 20:20 Logical2u Resolution open => duplicate
2010-11-16 20:20 Logical2u Assigned To => Logical2u

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