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IDProjectCategoryView StatusDate SubmittedLast Update
0003705Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2010-11-21 09:482012-03-18 18:32
ReporterQuietust 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003705: Worldgen dwarves (monarchs, kings, queens) have no material preferences
DescriptionThe King just arrived in my current fortress (actually alive this time - the last one dropped dead of old age upon arrival), and he has absolutely no material preferences.
Additional InformationThis is yet another long-standing bug that dates all the way back to the 2D versions.
TagsFixed in 0.34.01?
Attached Files

- Relationships

-  Notes
(0014121)
Quietust (reporter)
2010-11-21 14:00

In the past, the lack of material preferences caused kings to never issue any mandates; I haven't played with a 0.31 king long enough to see if this is still the case, but it most likely is, which would make the monarch far less annoying than it probably should be.
(0019165)
Quietust (reporter)
2011-12-13 13:59

For the record, one of my fortresses from 0.31.14 has a living King who makes no mandates, and a test confirms that giving him item/material preferences (using DFHack) does allow him to start making mandates.
(0019167)
Kogut (reporter)
2011-12-14 06:01
edited on: 2011-12-14 06:01

AFAIK Toady mentioned fixing skill/preferences etc of worldgen members of civilisations.

(0019698)
Footkerchief (manager)
2012-02-15 14:59

Reminder sent to: Kogut

"AFAIK Toady mentioned fixing skill/preferences etc of worldgen members of civilisations."

Any idea where he mentioned that? I couldn't find it in the devlog or FOTF.
(0021559)
Quietust (reporter)
2012-03-18 11:38
edited on: 2012-03-18 11:38

This forum post suggests that this hasn't yet been fixed:

http://www.bay12forums.com/smf/index.php?topic=104909.msg3104467#msg3104467 [^]

(0021560)
thvaz (reporter)
2012-03-18 13:05

Well, normal historical figures do have preferences and full fledged personalities, at least. Maybe there is a problem with historical figures with entities' positions?
(0021572)
Quietust (reporter)
2012-03-18 18:32
edited on: 2012-04-13 11:37

Maybe it's the difference between historical figures created (on demand) from entity populations (as is the case when talking to "unnamed" people in Human cities in Adventurer mode, which can sometimes result in duplicates as with 0005106) and historical units that were created in full detail during worldgen (megabeasts, semimegabeasts, night creatures, and non-culled histfigs such as kings) and offloaded to the various unit-*.dat files.


- Issue History
Date Modified Username Field Change
2010-11-21 09:48 Quietust New Issue
2010-11-21 14:00 Quietust Note Added: 0014121
2011-04-03 12:33 Footkerchief Summary Worldgen dwarves have no material preferences => Worldgen dwarves (monarchs, kings, queens) have no material preferences
2011-12-13 13:59 Quietust Note Added: 0019165
2011-12-14 06:00 Kogut Tag Attached: Fixed in 0.31.26?
2011-12-14 06:01 Kogut Note Added: 0019167
2011-12-14 06:01 Kogut Note Edited: 0019167 View Revisions
2012-02-14 05:12 Footkerchief Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-02-15 14:59 Footkerchief Issue Monitored: Kogut
2012-02-15 14:59 Footkerchief Note Added: 0019698
2012-03-18 11:38 Quietust Note Added: 0021559
2012-03-18 11:38 Quietust Note Edited: 0021559 View Revisions
2012-03-18 13:05 thvaz Note Added: 0021560
2012-03-18 18:32 Quietust Note Added: 0021572
2012-03-18 18:34 Quietust Note Edited: 0021572 View Revisions
2012-04-09 19:59 Quietust Note Edited: 0021572 View Revisions
2012-04-13 11:37 Quietust Note Edited: 0021572 View Revisions


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