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IDProjectCategoryView StatusDate SubmittedLast Update
0003733Dwarf FortressDwarf Mode -- Jobs, Generalpublic2010-11-25 22:492014-08-18 01:05
Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
PlatformOSOS XOS Version10.5.8
Product Version0.31.16 
Target VersionFixed in Version 
Summary0003733: miners won't mine / woodcutters won't cut
DescriptionUnder no circumstances will the miners or woodcutters assigned with proper labors pick up a pick/axe respectively to accomplish their labors on a certain embark.

Several things possibly made this embark unique:

- on embark, a cavern immediately collapsed
- all of the laborers have skill at novice level, but much higher military skills (max starting level)
Steps To ReproduceSet military skills to 9 hammer skill, 10 armor skill, and 1 mining. Will the dwarf refuse to pick up the pick?
Additional InformationSearching the forums, it seems as if several people have had this bug occur.

To clear up any ambiguity:

Yes, the proper skills are enabled.
Yes, areas for labor have been designated.
Yes, the tools are accessible.
Yes, the various methods have been tried repeatedly: forbidding, dumping, saving/reloading, turning skills off/on.
TagsSave Included
Attached Files

- Relationships
has duplicate 0003660resolvedFootkerchief dwarves don't utilize job equiptment 
has duplicate 0001199resolvedDwarfu Miners have "no job" even with digging assigned next to them Carpenter same 
related to 0004890resolvedDwarfu Woodcutters can't find path. 
child of 0000340new Dwarf repeatedly try to store job-based weapons in burrow-forbidden stockpiles 

-  Notes
uristmcdorfypants (reporter)
2010-11-25 23:15

Just tried equiping those dorfs on the military screen, and interestingly enough, it says that the items ARE in their possession (green check mark) - but out of the equipment assignment screen, they are sitting on the ground - not in their hands - and the labor still doesnt work.
db48x (reporter)
2010-11-25 23:31

This was happening at my fort, but as soon as the next wave of migrants arrived all the dwarves I had told to become miners suddenly took up the job. In the hope of finding a cause, I'll note that my original miners and wood cutter had both been injured while protecting the fort from a flock of elk birds. Two of them died, and the third is just taking up space in the hospital.
db48x (reporter)
2010-11-25 23:36

oh, a detail: one of the migrants was a wood cutter himself.
Footkerchief (manager)
2010-11-26 16:48

You should both upload saves demonstrating this problem to [^]
Dwarfu (manager)
2010-12-10 19:25

Reminder sent to: uristmcdorfypants

Can you please upload a save for review? [^]
Videospirit (reporter)
2010-12-11 11:45

This seems to be the same bug as 0003660 although it's certainly a more detailed report.
Footkerchief (manager)
2010-12-11 12:57

Videospirit posted this link at 0003660: [^]
Videospirit (reporter)
2010-12-11 13:56

As originally explained in 0001199 there is a workaround to get them to do work. I've fully refined the process to prevent draft related unhappiness. First, create a squad in the military and manually assign your miners and woodcutters the equipment for their tasks. Make sure you turn off their labors first. Once they generate the "pickup equipment job." pause the game and turn their mining/woodcutting labor back on. After they pickup their equipment they will hold onto it and go off to work. I'm not sure if it will work for hunters or not yet, since they need more than 1 piece of equipment.

They like to drop their equipment again from time to time though, say if they get thirsty, and you have to reassign it using this method once again. And if you turn their labor on after they've picked up their equipment they'll immediately drop it.
runlvlzero (reporter)
2012-02-29 01:07

I have another bugged save: [^]

Description from wimbli of issue:

34.03 DF_Phoebus_34_03v00 save

My dwarfs wont mine.

I have tried the work arounds posted on the bug reports section of bugzilla and google, and yahoo groups, as well as work arounds from the main site forums.

They consist of disabling and enabling mining, making sure dwarves are not in the military and doing it from the games interface.

I lost the ability to mine when my 2cnd dwarf got injured. They were not military dwarves at the time. I dumped their pick once I had them moved to a hospital bed.

I have not been able to get anyone else to mine again. The pick just stays at the stockpile or the dumpsite (claimed) once I forbade picks from stockpiles (incase that was the issue).

I surmise that it is still owned by the broken miner, or they are trying to get the pick that is unrecoverable in the water. I attempted to forbid the pick in the water, the available pick was still not being used.

Hope this helps.
Dwarfu (manager)
2013-03-04 01:11

uggi's save from 0001199: [^]
Sivarty (reporter)
2014-08-17 19:36
edited on: 2014-08-17 19:36

Here is a save from 0.40.09 [^]

Three miners not mining, all have picks, they where all mining then there was a job cancelation for an unknown reason and now none mine and the farmer won't build farm. All miners have picks and mining enabled no burrows made. None in military at anytime. Brands new world, first embark in world. Woodcutter will chop trees.

Sivarty (reporter)
2014-08-17 20:01
edited on: 2014-08-17 20:06

Continued playing, mechanic won't make mechinisms despite granite being available. tried dumping some. None would dump designated granite. Made below ground food stockpile none would transfer food to it or harvest plants to it. Made an above ground one and they would use it and harvest plants to it.

With even more playing I can get them to mine on z level 0 and z level -1. and the famer to build farm plots on z-1.

Cerbsen (reporter)
2014-08-17 22:24
edited on: 2014-08-17 22:25

@Sivarty... i just loaded your save and there is no problem with mining or farming. Your dwarfs just can't get below L-143 because your ramps lead into walls. [^]

Sivarty (reporter)
2014-08-18 01:05

Well you are right. sorry for necroing a bug.

- Issue History
Date Modified Username Field Change
2010-11-25 22:49 uristmcdorfypants New Issue
2010-11-25 23:15 uristmcdorfypants Note Added: 0014222
2010-11-25 23:31 db48x Note Added: 0014223
2010-11-25 23:36 db48x Note Added: 0014224
2010-11-26 10:42 Khym Chanur Issue Monitored: Khym Chanur
2010-11-26 16:48 Footkerchief Note Added: 0014233
2010-11-26 16:49 Footkerchief Tag Attached: AWAITING UPDATE
2010-12-10 19:25 Dwarfu Note Added: 0014514
2010-12-11 11:45 Videospirit Note Added: 0014531
2010-12-11 12:56 Footkerchief Relationship added has duplicate 0003660
2010-12-11 12:57 Footkerchief Note Added: 0014539
2010-12-11 12:57 Footkerchief Relationship added child of 0000535
2010-12-11 13:56 Videospirit Note Added: 0014542
2011-02-28 21:41 Footkerchief Relationship added related to 0001451
2011-02-28 21:41 Footkerchief Relationship replaced child of 0001451
2011-02-28 21:41 Footkerchief Relationship deleted child of 0000535
2011-02-28 21:45 Footkerchief Relationship added child of 0000340
2011-02-28 21:45 Footkerchief Relationship deleted child of 0001451
2011-09-11 08:48 Dwarfu Relationship added related to 0004890
2011-12-19 05:07 Dwarfu Tag Attached: Save Included
2011-12-19 05:07 Dwarfu Tag Detached: AWAITING UPDATE
2012-02-29 01:07 runlvlzero Note Added: 0020898
2013-03-04 01:10 Dwarfu Relationship added has duplicate 0001199
2013-03-04 01:11 Dwarfu Note Added: 0023870
2014-08-17 19:36 Sivarty Note Added: 0029201
2014-08-17 19:36 Sivarty Note Edited: 0029201 View Revisions
2014-08-17 20:01 Sivarty Note Added: 0029202
2014-08-17 20:06 Sivarty Note Edited: 0029202 View Revisions
2014-08-17 22:24 Cerbsen Note Added: 0029203
2014-08-17 22:25 Cerbsen Note Edited: 0029203 View Revisions
2014-08-17 22:25 Cerbsen Note Edited: 0029203 View Revisions
2014-08-18 01:05 Sivarty Note Added: 0029208

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