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IDProjectCategoryView StatusDate SubmittedLast Update
0003871Dwarf FortressDwarf Mode -- Jobs, Itemspublic2011-01-05 14:492011-01-06 08:05
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003871: Adamantine clothes cancellation claims to only require a single piece of cloth
DescriptionIn a fresh embark, I built a metalsmith's forge and queued jobs to forge one of each type of metal clothing. While most of the job cancellations indicated 10000/20000/30000 adamantine cloth being required, the messages for forging a dress, robe, cloak, or trousers indicated that I only needed "adamantine cloth". A forum post suggests that these are, in fact, only requiring a single unit of cloth.

In this case, dresses and cloaks should be reporting 50000 cloth required, robes should be 60000, and trousers should be 40000.

Togas, coats, and capes (all 50000) are likely similarly affected, though my civilization did not appear to permit making them.

Likely not related to 0000130.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000040resolvedToady One "Dwarf cancels Make Cloth Item : Needs 10000 plant cloth" 

-  Notes
Quietust (reporter)
2011-01-05 17:20

Further testing seems to indicate that this is only a cosmetic issue in the job cancellation message (and that the claim in the above mentioned forum post was, in fact, totally false) - the jobs actually do use the amount of cloth expected.

- Issue History
Date Modified Username Field Change
2011-01-05 14:49 Quietust New Issue
2011-01-05 17:20 Quietust Note Added: 0014793
2011-01-06 08:04 Footkerchief Summary Adamantine clothes require only 1 piece of cloth if MATERIAL_SIZE is greater than 3 => Adamantine clothes cancellation claims to only require a single piece of cloth
2011-01-06 08:05 Footkerchief Relationship added related to 0000040

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