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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004155||Dwarf Fortress||Dwarf Mode -- Artifacts||public||2011-03-07 06:00||2011-03-07 07:56|
|Target Version||Fixed in Version|
|Summary||0004155: Artifacts have incorrect ingredients|
|Description||In a new .20 fort, twice have artifacts shown fewer ingredients than they used, with a proportionally lower value.|
The first had several pieces of bones and read "This is a pig bone right gauntlet. All craftsdwarfship is of the highest quality." Value 1320. Seemed low, but not that far off.
The second (glitched artifact) started with a quantity of rutherer bone, and included an adamantine wafer. It read "This is a rutherer bone animal trap. All craftsdwarfship is of the highest quality." Value: 3600.
Seems that artifacts that are starting with bones fail to calculate the rest of the ingredients.
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Got a good savegame for it. The dwarf is working on the arti by the magma pipe (hotkey F2).
Stray Baby Alpaca bone 
Rough Rose Quartzes
rough rose quartzes
And they make:
"This is an alpaca bone grate. All craftsdwarfship is of the highest quality." Value: 1200.
Saved game at http://dffd.wimbli.com/file.php?id=3918 [^]
Duplicate of 0002806
This bug has been around for a while. Artifacts that start with bone lose all their ingredients after the first one.
|2011-03-07 06:00||Waladil||New Issue|
|2011-03-07 07:30||Waladil||Note Added: 0015892|
|2011-03-07 07:31||ellindsey||Note Added: 0015894|
|2011-03-07 07:56||Logical2u||Relationship added||duplicate of 0002806|
|2011-03-07 07:56||Logical2u||Status||new => resolved|
|2011-03-07 07:56||Logical2u||Resolution||open => duplicate|
|2011-03-07 07:56||Logical2u||Assigned To||=> Logical2u|
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