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IDProjectCategoryView StatusDate SubmittedLast Update
0004300Dwarf FortressContaminants/Spatterpublic2011-03-21 17:322011-03-21 17:39
ReporterGreenSpinach 
Assigned ToDwarfu 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.18 
Target VersionFixed in Version 
Summary0004300: Stains and spills have infinite substance
DescriptionDwarfs walking through blood stains, booze puddles, or spilled sand can track those things over an unlimited area. I would need a Noah's Flood to get rid of it all. Actually, I suspect a flood would get rid of absolutely none of it. This is very, very annoying. I think it might be possible to nip this in the bud by constructing floors over every stain, but I'm not at all sure of that, and besides, that's not practical when I'm reclaiming a site where I previously embarked with 100 bags of sand.
Instead of being unlimited, every stain and puddle should contain a limited amount of stuff, which should be depleted every time a dwarf steps in it until it reaches a minimal value, at which point dwarves can no longer spread stuff by walking through that particular puddle. And if isn't possible already, you should make it possible for flowing water to wash away stains and spilled sand.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000296confirmedLoci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 

-  Notes
(0016461)
Dwarfu (manager)
2011-03-21 17:39

You've been told more than once to stop spamming reports and to keep suggestions in the appropriate forum.

- Issue History
Date Modified Username Field Change
2011-03-21 17:32 GreenSpinach New Issue
2011-03-21 17:39 Dwarfu Note Added: 0016461
2011-03-21 17:39 Dwarfu Relationship added duplicate of 0000296
2011-03-21 17:39 Dwarfu Status new => resolved
2011-03-21 17:39 Dwarfu Resolution open => duplicate
2011-03-21 17:39 Dwarfu Assigned To => Dwarfu


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