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IDProjectCategoryView StatusDate SubmittedLast Update
0000466Dwarf FortressDwarf Mode -- Tradepublic2010-04-05 06:452020-12-30 10:56
Reporterrandom51 
Assigned Tolethosor 
PrioritylowSeverityminorReproducibilitysometimes
StatusconfirmedResolutionopen 
PlatformIntelOSWindows XPOS VersionSP3
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000466: Multiple trade depots cause the merchants/traders to behave oddly
DescriptionIf you have two depots and only one is accessible the traders don't move from the edge of the map.

Deconstructing and/or forbidding the inaccessible depot causes the traders to start moving to the depot that has been accessible the entire time.
Steps To ReproduceBuild two depots, make one inaccessible, wait.
Additional InformationA wild grizzly bear came up and drank all the booze the elf traders were carrying, they didn't try to run away and/or fight, nor did the Grizzly Bear attack them after finishing off the booze.

Would elves normally run away from a wild Grizzly Bear? Seems like not only were they not moving towards the accessible depot, they were also prevented from taking any actions whatsoever.
Tags0.34.11, 0.40.06, AI, depot, pathfinding, trade, trade depot
Attached Files

- Relationships
has duplicate 0003002resolvedFootkerchief All trade caravan goods left on the ground in depot mixup 
has duplicate 0003432resolvedLogical2u Building an extra trade depot traps the merchants 
has duplicate 0005379resolvedLogical2u A wagon is parked at trade depot- won't leave. 
has duplicate 0010860resolvedlethosor trader wagon breakdown when: multiple trade depots exist. 
has duplicate 0010942resolvedLoci Wagon is on the second depot but not unloading. 
related to 0000871new Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive 
related to 0010543assignedDetros Merchants dump goods in second depot and leave the map 

-  Notes
(0013387)
uncool (reporter)
2010-10-16 07:54

They seem to have left after the new group also left.
(0013531)
ra_korm (reporter)
2010-10-26 21:32

Had two separate trade depots, forgot to destroy the old one. Elves went to the new depot, but all their goods went to the second.
(0023521)
nshapter (reporter)
2012-09-01 21:40

related to

http://www.bay12games.com/dwarves/mantisbt/view.php?id=2090 [^]

http://www.bay12games.com/dwarves/mantisbt/view.php?id=6186 [^]

Traders have no real ownership over their goods
(0028374)
Kirkegaard (reporter)
2014-08-05 06:03
edited on: 2014-08-05 06:24

Still in 0.40.6

Edit: picture http://billedeupload.dk/?v=7Q4Ym.png [^]
Edit2: Save: http://dffd.wimbli.com/file.php?id=9294 [^]

(0028376)
lethosor (manager)
2014-08-05 06:08

Thanks!
(0040831)
FantasticDorf (reporter)
2020-12-30 10:49

This bug is still present in 47.04, more accessible since tribute demands is able to update the awareness of civs migrating within range in vanilla DF to send parallel caravans of the same race between different civs & modding overlapping active seasons.

Traders will crash into each other's caravans at any stage of the process trying to access the same depot even to bump into the back of and deconstruct the one that is unloading without waiting or pathing into alternative trading depots.
(0040832)
FantasticDorf (reporter)
2020-12-30 10:56

Extension of 0005687's behaviour.

https://dffd.bay12games.com/file.php?id=14207 [^]

Save here from 44.12 gathered in retrospect consideration specifically towards caravans versus pack-animal behaviour, speaking from anecdotal experience of instances where i've had to start from a fresh backup-save because of this problem i haven't had anything fresher to show, so my apologies.

- Issue History
Date Modified Username Field Change
2010-04-05 06:45 random51 New Issue
2010-04-05 10:40 Qloos Tag Attached: AI
2010-04-05 10:40 Qloos Tag Attached: pathfinding
2010-04-05 10:40 Qloos Tag Attached: trade depot
2010-04-07 00:07 Footkerchief Summary Multiple Depot, traders will not go to only accessible depot. => Multiple trade depots cause the merchants/traders to behave oddly
2010-08-10 10:39 Footkerchief Relationship added has duplicate 0003002
2010-10-16 07:41 Logical2u Relationship added has duplicate 0003432
2010-10-16 07:54 uncool Note Added: 0013387
2010-10-26 21:32 ra_korm Note Added: 0013531
2010-11-15 13:55 Footkerchief Relationship added related to 0003494
2011-04-01 13:10 Footkerchief Relationship added related to 0000871
2012-02-22 06:22 Footkerchief Relationship added has duplicate 0005379
2012-02-22 16:25 Kijiro Tag Attached: depot
2012-02-22 16:25 Kijiro Tag Attached: trade
2012-02-26 07:54 Footkerchief Relationship deleted related to 0003494
2012-09-01 21:37 nshapter Tag Attached: 0.34.11
2012-09-01 21:40 nshapter Note Added: 0023521
2014-08-05 06:03 Kirkegaard Note Added: 0028374
2014-08-05 06:08 lethosor Tag Attached: 0.40.06
2014-08-05 06:08 lethosor Assigned To => lethosor
2014-08-05 06:08 lethosor Status new => acknowledged
2014-08-05 06:08 lethosor Note Added: 0028376
2014-08-05 06:11 Kirkegaard Note Edited: 0028374 View Revisions
2014-08-05 06:24 Kirkegaard Note Edited: 0028374 View Revisions
2014-08-13 13:28 Footkerchief Status acknowledged => confirmed
2018-01-28 00:48 Detros Relationship added related to 0010543
2018-08-09 11:36 lethosor Relationship added has duplicate 0010860
2018-10-30 16:01 Loci Relationship added has duplicate 0010942
2018-10-30 16:01 Loci Issue Monitored: idk
2020-12-30 10:49 FantasticDorf Note Added: 0040831
2020-12-30 10:56 FantasticDorf Note Added: 0040832


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