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IDProjectCategoryView StatusDate SubmittedLast Update
0004680Dwarf FortressCivilizations/Entities -- Populationspublic2011-05-30 11:392014-07-13 09:33
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004680: Human member of goblin civilization keeps his human civ membership
DescriptionMy adventurer was attacked by goblin soldiers that patroled a area near his home village. One of them was a hostile human that was apparently part of their civilization. But after I killed him, the humans of my own village were hostile to me as well!

I looked the guy up in legends afterwards. He was a member of the goblin civ but still had his human civ membership as well!
Steps To ReproduceI will provide a save. The human's name is Ngom Seducedglaciers. His goblin civs are called The Ignoble Spiders and The Midnight of Light, but he is also a member of The Heavenly Realms, a human entity.

My game is slightly modded, but I only added stuff (creatures, items etc.) and didn't chance the original objects, so I supposed this is unrelated.
Tagsadventurer, ambush, civilization, Fixed in 0.40.01?, goblins, Save Included
Attached Files

- Relationships
related to 0003685needs feedbackDwarfu Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 

-  Notes
Glanzor (reporter)
2011-05-30 11:49

The savegame is here : [^]
Dwarfu (manager)
2011-12-13 07:46

Reminder sent to: Glanzor

I see where she is a member of both civs/groups without being a former member or prisoner, so can't really tell what happened there.

How much did you play this region before you edited/added to your raws (you have some regional raw files dated after world gen)?
Footkerchief (manager)
2011-12-20 08:43

Maybe worldgen kidnappings leave the victim's birth civiliation linked (erroneously).
Glanzor (reporter)
2012-01-09 14:55
edited on: 2012-01-09 14:56

The edits I did after worldgen were made in a plant and an item raw.
I'm not sure because it has been over half a year but as far as I can tell those were edited after the first few games I played in this region to fix errors I made when I wrote those modded files.
They were probably changes in value or similar issues concerning the objects I added.

- Issue History
Date Modified Username Field Change
2011-05-30 11:39 Glanzor New Issue
2011-05-30 11:41 Glanzor Tag Attached: adventurer
2011-05-30 11:41 Glanzor Tag Attached: ambush
2011-05-30 11:41 Glanzor Tag Attached: civilization
2011-05-30 11:41 Glanzor Tag Attached: goblins
2011-05-30 11:49 Glanzor Note Added: 0017904
2011-12-13 07:43 Dwarfu Tag Attached: Save Included
2011-12-13 07:46 Dwarfu Note Added: 0019159
2011-12-13 07:46 Dwarfu Tag Attached: AWAITING UPDATE
2011-12-20 08:43 Footkerchief Note Added: 0019205
2012-01-09 14:55 Glanzor Note Added: 0019335
2012-01-09 14:56 Glanzor Note Edited: 0019335 View Revisions
2012-03-02 20:28 Dwarfu Tag Detached: AWAITING UPDATE
2012-03-02 20:30 Dwarfu Issue Monitored: Toady One
2012-03-02 20:31 Dwarfu Issue Monitored: Dwarfu
2014-03-25 07:28 Dwarfu Tag Attached: Fixed in 0.34.12?
2014-07-07 22:23 Footkerchief Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?
2014-07-13 09:33 Footkerchief Relationship added related to 0003685

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