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IDProjectCategoryView StatusDate SubmittedLast Update
0005118Dwarf FortressDwarf Mode -- Jobs, Designationspublic2012-02-15 08:342012-03-05 15:52
Assigned ToToady One 
PlatformOSOS Version
Product Version0.34.01 
Target VersionFixed in Version0.34.03 
Summary0005118: Can reveal hell by designating across z-levels which include eerie glowing pits
DescriptionWhen designating up/down stairs to be built to the bottom of the map, the portion of hell immediately surrounding the bottom of the to-be stairs is revealed. (No horrifying screams or other hell-breach notification)

This poses no problems or impact on the current save, however, if the fortress is later reclaimed, the horrifying scream notification is given, and the demons are released. This reveals more of hell, as well as the adamantite tubes -- which are still entirely sealed.

(A good way to scout out adamantite tubes for sure)

Steps To Reproduce1. Embark anywhere
2. Designate up/down stairs from surface to very bottom of map using the new across-z-level designation system.
3. (Small portion of hell revealed here)
4. Abandon fortress
5. Reclaim fortress
6. (More of hell is revealed, horrifying screams, demons released, and adamantite tubes revealed)
TagsNo tags attached.
Attached Files

- Relationships
related to 0004177resolvedToady One Designating removal of ramps highlights unrevealed ramps 
has duplicate 0005141resolvedFootkerchief Eerie Glowing Pits revealed when designated over them 
has duplicate 0005256resolvedKnight Otu Designating vertically down to the lowest level reveals nearby eerie glowing pits 
has duplicate 0005359resolvedKnight Otu Designating a long, vertical up/down stairs reveals eerie glowing pits 
has duplicate 0005589resolvedKnight Otu HFS inexplicably visible (modded game) 

-  Notes
DarthCloakedDwarf (reporter)
2012-02-16 01:26
edited on: 2012-02-16 01:27

I have not been able to reproduce this.

i874236951 (reporter)
2012-02-16 06:38
edited on: 2012-02-16 06:51

It seems to be specifically eerie glowing pits (as reported in 0005141), and doesn't require you to dig down from the top of the map or make a multi-level designation... just drop down to the bottom level and designate the whole level with anything that affects rock (dig, channel, stairs). Eerie glowing pits, and the layer of slade surrounding them, will be instantly revealed. If you only make the designation on the slade and NOT actually on the EGP--as is likely if you only try it with a 3x3 designation or something--the pits will sometimes not be revealed.

I'm assuming the central problem is the buggy revealing of the EGPs, not the subsequent hell-activated-on-reclaim. The initial revealing of the pits does not activate hell, just as originally reported.

Toady One (administrator)
2012-02-17 15:34

I can't get this to happen in any of the ways described. A save pre-reveal would help, since it might only be certain maps overall. Knowing the operating system might also be important.
dante (reporter)
2012-02-18 20:11

I noticed that starting a new multi-z-level "dig stairs" designation at the surface and taking it down to the bottom revealed parts of hell. This was in the initial VDay release, and it happened on two different maps, but I don't have a save, sorry.
cerevox (reporter)
2012-02-18 20:47

I have a partial pre-reveal save. I have designated down the center to reveal a small square, but much of the pits are not yet revealed.

If you designate the bottom layer to dig, then the rest of the pits are revealed.

OS is windows. It has the phobeus tileset installed and I haven't the faintest how to get it back to default so sorry about that. [^]
vaderflag (reporter)
2012-02-19 07:37
edited on: 2012-02-19 07:37

I've uploaded a save that exhibits the issue at each step. OS is Win7. [^]

Toady One (administrator)
2012-02-20 16:50

Thanks for the saves! This should be fixed now.

- Issue History
Date Modified Username Field Change
2012-02-15 08:34 vaderflag New Issue
2012-02-15 08:41 Footkerchief Relationship added related to 0004177
2012-02-15 15:59 Footkerchief Relationship added has duplicate 0005141
2012-02-15 15:59 Footkerchief Issue Monitored: the master
2012-02-16 01:26 DarthCloakedDwarf Note Added: 0019760
2012-02-16 01:27 DarthCloakedDwarf Note Edited: 0019760 View Revisions
2012-02-16 06:38 i874236951 Note Added: 0019778
2012-02-16 06:49 i874236951 Note Edited: 0019778 View Revisions
2012-02-16 06:50 Footkerchief Summary Designating across z-levels which include hell reveals hell => Can reveal hell by designating across z-levels which include eerie glowing pits
2012-02-16 06:51 i874236951 Note Edited: 0019778 View Revisions
2012-02-17 15:34 Toady One Note Added: 0019988
2012-02-17 15:34 Toady One Assigned To => Toady One
2012-02-17 15:34 Toady One Status new => acknowledged
2012-02-17 18:49 Footkerchief Tag Attached: AWAITING UPDATE
2012-02-18 05:23 Knight Otu Relationship added has duplicate 0005256
2012-02-18 20:11 dante Note Added: 0020085
2012-02-18 20:47 cerevox Note Added: 0020087
2012-02-19 07:37 vaderflag Note Added: 0020117
2012-02-19 07:37 vaderflag Note Edited: 0020117 View Revisions
2012-02-20 16:50 Toady One Note Added: 0020299
2012-02-20 16:50 Toady One Status acknowledged => resolved
2012-02-20 16:50 Toady One Fixed in Version => Next Version
2012-02-20 16:50 Toady One Resolution open => fixed
2012-02-21 03:15 Knight Otu Relationship added has duplicate 0005359
2012-03-05 15:52 Logical2u Tag Detached: AWAITING UPDATE
2012-03-09 04:09 Knight Otu Relationship added has duplicate 0005589

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