Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005247Dwarf FortressAdventure Mode -- Combatpublic2012-02-17 21:312014-07-11 04:40
Assigned ToToady One 
PlatformPCOSWindowsOS VersionVista
Product Version 
Target VersionFixed in Version0.40.01 
Summary0005247: Can't shoot prone targets while sneaking
DescriptionShooting arrows, throwing stones, and other ranged attacks pass right through prone/unconscious hostiles. Frustrating as arrows and bolts tend to induce fainting, forcing you to move in and risk detection
Steps To ReproduceShoot at a prone/on ground creature
Additional InformationNot sure if this is a bug or intended behavior, hoping for the former
TagsFixed in 0.40.01?
Attached Files

- Relationships
related to 0003268resolvedToady One Items thrown while hiding will never hit. 

-  Notes
Xotano (reporter)
2012-02-22 14:26

what version is this for? i havn't had this problem on 34.02, but i do have to be much much closer to hit prone targets with thrown or fired things, which if you think about it, its about right, prone targets are harder to hit with projectiles.
Demonicplaydoh (reporter)
2012-02-22 16:15

0.34.01, I haven't had the chance to test anything on .02 yet. It could be related to sneaking as well, haven't been able to test anything lately
Footkerchief (manager)
2012-02-22 16:17

It might not be entirely impossible, just way harder than it's supposed to be.
Demonicplaydoh (reporter)
2012-02-22 19:12

On further testing, I think I've misworded the summary. This only seems to apply when you are a) in ambush mode and b) the target is unconscious.

In ambush, Standing one tile away, missed repeatedly. Then came out of ambush, hit absolutely with no problem. Tested with throwing and crossbowman. Haven't tested bowman (didn't have one handy) but I expect the same result
VonCede (reporter)
2012-02-23 04:38

I have a same problem in 0.34.02

Throwed over 20 items on the prone target that was not unconscious 3 tiles away from stealth and missed them all with 1400+ throwing skill.

Same thing happening with unconscious targets.
Xotano (reporter)
2012-02-23 04:44

you could do the bowman testing in the arena, really you can do any testing at all in the arena.
NW_Kohaku (reporter)
2012-03-11 17:57

It's sneaking in general, it doesn't matter if they're prone. I threw several hundred stones at a warthog through macro while sneaking, and only scored a hit when I accidentally hit the wrong target with a wildly inaccurate throw.

My character was a legendary archer and thrower, due to macro powerleveling, as well, and my character had very high accuracy as soon as I stopped sneaking.

The difference seems to be whether the target is "hostile". If I sneak up to melee range, and have to hit the "confirm" to attack a creature, then I will always miss that target when I shoot into that tile.
Trif (reporter)
2014-07-11 03:58

This is fixed in 0.40.02. I tested it in the arena and managed to hit a prone dwarf while sneaking. Then he fell unconscious and I could still shoot him.

This also works with friendly targets, and you don't even have to sneak to shoot them. They also don't go hostile if you shoot them and that might be a separate bug; I'll do some more testing about that.

But anyways, this bug is gone.
Knight Otu (manager)
2014-07-11 04:40

Thanks, Trif. The fix should be for 40.01.

- Issue History
Date Modified Username Field Change
2012-02-17 21:31 Demonicplaydoh New Issue
2012-02-22 14:26 Xotano Note Added: 0020491
2012-02-22 16:15 Demonicplaydoh Note Added: 0020506
2012-02-22 16:17 Footkerchief Note Added: 0020507
2012-02-22 18:46 Demonicplaydoh Note Added: 0020510
2012-02-22 18:48 Demonicplaydoh Note Deleted: 0020510
2012-02-22 19:12 Demonicplaydoh Note Added: 0020511
2012-02-23 04:38 VonCede Note Added: 0020530
2012-02-23 04:44 Xotano Note Added: 0020531
2012-02-29 20:24 Footkerchief Summary Cannot shoot prone targets => Can't shoot prone targets while sneaking
2012-03-11 14:32 Footkerchief Relationship added related to 0003268
2012-03-11 17:57 NW_Kohaku Note Added: 0021381
2013-12-15 08:15 Footkerchief Tag Attached: Fixed in 0.34.12?
2014-07-07 22:23 Footkerchief Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?
2014-07-11 03:58 Trif Note Added: 0025725
2014-07-11 04:40 Knight Otu Note Added: 0025732
2014-07-11 04:40 Knight Otu Status new => resolved
2014-07-11 04:40 Knight Otu Fixed in Version => 0.40.01
2014-07-11 04:40 Knight Otu Resolution open => fixed
2014-07-11 04:40 Knight Otu Assigned To => Toady One

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker