Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005473Dwarf FortressAdventure Mode -- Travelpublic2012-02-26 17:522014-06-28 16:32
ReporterPutnam 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.34.02 
Target VersionFixed in Version 
Summary0005473: Syndrome START and END values are completely ignored when travel is initiated
DescriptionI had given a caste of a creature an interaction that gives it incredible strength for 5000 time units and, 1296000 time units later (Or 15 adventurer days), gives them another interaction that makes them even stronger when used. However, when travel is entered, then exited, no matter how long the travel time is, the creature is given the ability to do said other interaction and the original interaction wears off.
Steps To Reproduce1. Make an interaction that gives the user a CAN_DO_INTERACTION effect that gives the user another interaction with a START value of at least 86400.
2. Enter fast travel.
3. Move one space.
4. Exit fast travel.
5. Enter "acquired power" menu under the "x" menu and the second interaction should be there.
Tags0.34.11, adventure mode, syndrome
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2012-02-26 17:52 Putnam New Issue
2014-06-28 16:31 Putnam Tag Attached: 0.34.11
2014-06-28 16:31 Putnam Tag Attached: syndrome
2014-06-28 16:32 Putnam Tag Attached: adventure mode


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker