Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005525Dwarf FortressWorld Generation -- Generalpublic2012-03-01 16:152012-03-03 13:17
Reporterkirtley9 
Assigned ToLogical2u 
PriorityurgentSeveritycrashReproducibilityalways
StatusresolvedResolutionno change required 
PlatformPCOSWindowsOS Version
Product Version0.34.04 
Target VersionFixed in Version 
Summary0005525: Game crashes when accepting a generated world - SDL and memory related
Descriptionwhen i hit enter to accept the newly generated world the game crashes, i then get a message saying dwarf fortress has encountered a problem and needs to close. I have tried changing world size and the same thing happens.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0005283resolvedToady One Crash upon accepting/saving a generated world when old-version saves are present 

-  Notes
(0020974)
Logical2u (manager)
2012-03-01 16:37

We need more details. The two big questions are 1: are you sure you are using a clean install of 34.04, and are you trying to export your map before accepting it?

Otherwise what is the memory usage of DF as it crashes, and what are the details of the crash?
(0020976)
kirtley9 (reporter)
2012-03-01 17:12

1.yes
2.no
how do i find out memory usage?

Also im not sure if this will help but its the only useful thing i could find while trying to find more info.
 error signature
AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: msvcr100.dll
ModVer: 10.0.30319.1 Offset: 0008d635
(0020977)
Logical2u (manager)
2012-03-01 17:41
edited on: 2012-03-01 19:55

It will list memory usage in the task manager, which, depending on what OS you are specifically using, is either Alt-Ctrl-Del or Ctrl-Shift-Escape

Also, are you using the SDL or Legacy version? Try switching to the other.

(0021027)
kirtley9 (reporter)
2012-03-03 10:57

I downloaded legacy and it seems to work fine at the moment, thanks for the help.
(0021029)
Logical2u (manager)
2012-03-03 13:11
edited on: 2012-03-03 13:18

Ok, I suspect this is a memory thing based on the error message, but I'm going to resolve this for now. If the same error starts popping up again, please reopen this report.

Also edited the report title so it's easier to identify in relationships.


- Issue History
Date Modified Username Field Change
2012-03-01 16:15 kirtley9 New Issue
2012-03-01 16:37 Logical2u Note Added: 0020974
2012-03-01 16:37 Logical2u Tag Attached: AWAITING UPDATE
2012-03-01 17:12 kirtley9 Note Added: 0020976
2012-03-01 17:41 Logical2u Note Added: 0020977
2012-03-01 19:55 Logical2u Note Edited: 0020977 View Revisions
2012-03-01 19:55 Logical2u Relationship added duplicate of 0005283
2012-03-03 10:57 kirtley9 Note Added: 0021027
2012-03-03 13:11 Logical2u Note Added: 0021029
2012-03-03 13:11 Logical2u Status new => resolved
2012-03-03 13:11 Logical2u Resolution open => no change required
2012-03-03 13:11 Logical2u Assigned To => Logical2u
2012-03-03 13:17 Logical2u Tag Detached: AWAITING UPDATE
2012-03-03 13:17 Logical2u Summary Game crashes when accepting a generated world. => Game crashes when accepting a generated world - SDL and memory related
2012-03-03 13:18 Logical2u Note Edited: 0021029 View Revisions


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker