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IDProjectCategoryView StatusDate SubmittedLast Update
0005534Dwarf FortressDwarf Mode -- Interface, Tradepublic2012-03-03 21:122012-12-25 10:05
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionunable to reproduce 
PlatformPCOSWindowsOS VersionWin 7 64-bit
Product Version0.34.04 
Target VersionFixed in Version 
Summary0005534: Traders stop leaving the map
DescriptionI know this a known bug of sorts, but after reading several reports around this issue mine seems to be all encompassing.

This game was started during the last large update. After several adventure games, I embarked in dwarf mode. I'm doing a 2x2 embark and my fort is very close to 2 map edges. A civilization built road runs through the top portion of the map.

After a few successful trade runs through a single depot,I was messaged that an Elven trader went berzerk. I find them in a corner of the map opposite my fortress.

I reloaded the save from a few in-game months prior, and continued on. Now caravans simply refused to leave. Only deconstructing the depot seems to release them. Additionally, large parts of the dwarven caravan show up weeks late, even though they're entering the map from the corner or edge closest to my fort.
Steps To ReproduceMake a small embark and start the fort very close to the map edges, and make the embark over a civilization built road. Continue to trade until traders stop leaving of their own volition.
Additional InformationCould be related to 0004965
TagsNo tags attached.
Attached Files

- Relationships
related to 0000871new Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive 

-  Notes
Footkerchief (manager)
2012-03-04 14:17

Reminder sent to: Nenjin

Please upload a save demonstrating this problem to [^]
Kijiro (reporter)
2012-03-09 13:55

Are you sure the magons have a path to exit the map? Sometimes trees can grow and block them into the depot. You can check accessable wagon areas by pressing D.

Do you have more than one depot? I dont know if it was fixed, but I placed two depots in my 34.01 game and it caused the traders to go to one, the wagons to the other, and neither would leave.

- Issue History
Date Modified Username Field Change
2012-03-03 21:12 Nenjin New Issue
2012-03-04 14:17 Footkerchief Note Added: 0021084
2012-03-04 14:17 Footkerchief Tag Attached: AWAITING UPDATE
2012-03-08 19:37 Footkerchief Relationship added related to 0005191
2012-03-08 19:37 Footkerchief Relationship deleted related to 0005191
2012-03-08 19:37 Footkerchief Relationship added related to 0000871
2012-03-08 19:47 Footkerchief Relationship added related to 0005583
2012-03-09 13:55 Kijiro Note Added: 0021316
2012-04-11 12:09 Footkerchief Status new => resolved
2012-04-11 12:09 Footkerchief Resolution open => unable to reproduce
2012-04-11 12:09 Footkerchief Assigned To => Footkerchief
2012-12-25 10:05 Dwarfu Tag Detached: AWAITING UPDATE
2013-03-06 10:25 Dwarfu Relationship deleted related to 0005583

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