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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005563||Dwarf Fortress||Miscellaneous Crashes||public||2012-03-06 19:22||2012-03-27 03:59|
|Assigned To||Toady One|
|Priority||normal||Severity||crash||Reproducibility||unable to reproduce|
|Target Version||Fixed in Version||0.34.07|
|Summary||0005563: Adventurer Mode crashing in sleep, fast travel|
|Description||Adventure mode is crashing for me pretty consistently. I walked next to a lair, and the game crashed. I made a new adventurer, slept in a human fortress, and the game crashed as well.|
The 'error signature' is
"AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe
ModVer: 0.0.0.0 Offset: 005b5561"
And the entire contents of my errorlog.txt is
path fail: milkfish,0,113,110 -> 3,110,110: Id #9684:Path Goal Seek Station Flood:Station None at 3,110,110
loop path fail: <invalid goal> eagle,0,130,105 -> -5,130,106: Id #13630:Path Goal Flee from Opponent:Station None at 27,97,104
loop path fail: <invalid goal> stingray,60,143,80 -> 60,145,80: Id #14677:Path Goal Flee from Opponent:Station None at 61,131,80
|Additional Information||Sorry that this isn't particularly helpful, but I don't have a save. I can't locate an open bug report that cover either of these. Hopefully either I'll have a save for this soon, or someone else can post more details.|
|Tags||No tags attached.|
|Yeah, without a save or very specific information about the circumstances, this is not actionable information. Please reopen this report or PM me on the forums if a save becomes available.|
edited on: 2012-03-06 19:51
Just finished making a save that recreates the bug...
How to replicate: Press (T) to travel at the city map level, then walk off the site.
Here's an exact key sequence to make sure it can be replicated:
Press (T) to travel
8 8 8 4 8 8 (following the road)
7 7 4 4 4 4 4 (to the bridge)
and then just keep jamming 7 to go northwest. It'll crash in about 20ish keypresses.
edited on: 2012-03-06 20:18
edit: confirmed no save corruption, at least not like 0005077.
edited on: 2012-03-07 08:03
Weirdly enough, you *can* leave the region on foot in the fully-zoomed-in map. If you do that, it'll crash the moment you enter Travel mode.
I was able to walk all the way to Routbeaches and read a slab without issue.
Leaving from there, traveling to the wrong place while fully zoomed in still occasionally causes crashes. So there's definitely something up with this.
Toady One (administrator)
|I think this is the same root cause as 0005599 -- the crashy town is on the top edge of the world map, and edge towns have been bad.|
|2012-03-06 19:22||Qmarx||New Issue|
|2012-03-06 19:30||Footkerchief||Note Added: 0021194|
|2012-03-06 19:30||Footkerchief||Status||new => resolved|
|2012-03-06 19:30||Footkerchief||Resolution||open => unable to reproduce|
|2012-03-06 19:30||Footkerchief||Assigned To||=> Footkerchief|
|2012-03-06 19:39||Qmarx||Note Added: 0021196|
|2012-03-06 19:39||Qmarx||Status||resolved => feedback|
|2012-03-06 19:39||Qmarx||Resolution||unable to reproduce => reopened|
|2012-03-06 19:47||Qmarx||Note Edited: 0021196||View Revisions|
|2012-03-06 19:48||Qmarx||Issue Monitored: Qmarx|
|2012-03-06 19:48||Qmarx||Issue End Monitor: Qmarx|
|2012-03-06 19:48||Qmarx||Note Edited: 0021196||View Revisions|
|2012-03-06 19:51||Qmarx||Note Edited: 0021196||View Revisions|
|2012-03-06 20:07||Footkerchief||Assigned To||Footkerchief =>|
|2012-03-06 20:07||Footkerchief||Status||feedback => new|
|2012-03-06 20:07||Footkerchief||Note Added: 0021197|
|2012-03-06 20:18||Footkerchief||Note Edited: 0021197||View Revisions|
|2012-03-07 07:33||Qmarx||Note Added: 0021210|
|2012-03-07 07:59||Qmarx||Note Edited: 0021210||View Revisions|
|2012-03-07 08:03||Qmarx||Note Edited: 0021210||View Revisions|
|2012-03-27 03:59||Toady One||Note Added: 0021787|
|2012-03-27 03:59||Toady One||Status||new => resolved|
|2012-03-27 03:59||Toady One||Fixed in Version||=> Next Version|
|2012-03-27 03:59||Toady One||Resolution||reopened => fixed|
|2012-03-27 03:59||Toady One||Assigned To||=> Toady One|
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